Legion: Der neue Build 21996

Legion: Der neue Build 21996
Legion: Der neue Build 21996
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In der vergangenen Nacht haben die Mitarbeiter von Blizzard den neuen Build 21996 auf die derzeit laufenden Testserver der geschlossenen Beta von “Legion” aufgespielt und diese Testphase dadurch dann wieder einmal um einige neue Inhalte erweitert. Neben den obligatorischen Klassenänderungen beinhaltete dieses Update für die Beta dann unter anderem auch noch einige Anpassungen an den optischen Effekten des Spiels, eine Reihe von neuen Musikstücken und einige Änderungen an den Belohnungen aus den Dungeons “Arcway” und “Court of Stars”.

 

 

Highlights aus diesem Build:

 

 

 

 

Neue Musik:

Mit diesem Build haben die Entwickler wieder einmal eine Vielzahl von neuen Musikstücken in diese Testphase eingebaut. Eine Liste mit allen neuen Titeln findet ihr hier.

 

MUS_70_ClientScene_70_IF1_01.MP3

 

MUS_70_WeAreNotAlone_A.MP3

 

 

 

 

Ein Bluepost zu optischen Verbesserungen:

Bereits seit einiger Zeit klagt eine geringe Anzahl von Testern in den Battle.Net Foren darüber, dass die in der geschlossenen Beta von “Legion” vorhandenen neuen Lichteffekte und anderen grafischen Anpassungen bei ihnen zu Kopfschmerzen, Motion Sickness und ähnlichen Beschwerden führen. Um diesen Problemen nun entgegenzuwirken, hat Blueposter Zorbrix in der vergangenen Nacht nun einige Anpassungen an den optischen Details dieser kommenden Erweiterung vorgestellt, die entweder bereits jetzt in der Testphase aktiv sind oder mit dem nächsten Build implementiert werden.

 

Hey all,

First off, we wanted to thank you for continuing to participate in this thread. The information and discussions in this thread has been invaluable, especially from those of you who were able to narrow down what was triggering this problem for you (and what fixes helped/didn’t help).

I wanted to start by going over what action we’ve taken so far:

Glow Effects:

  • This was brought up a few times in this thread as potentially being one of the causes. The FFXglow system has been in the game for a long time so it’s hard to pinpoint if this was actually one of the triggers. That said, starting in the next build (not the one being pushed today) you’ll notice some of the areas with particularly high glow have been reduced. Examples include Suramar City, the Shaman Order Hall, areas with a large amount of Fel (Broken Shore, Mardum, etc) and some other minor areas on the Broken Isles.

 

Combat:

  • A pass was made to equalize the audio on hits and attacks, reducing the volume where it was noticeably loud. Sound can be a big distraction if it’s too loud or timed poorly and can amplify other problems.

 

Camera:

  • We have noticed that some multi-passenger mounts and other vehicles animate the camera more than they should. Some cases such as the Sandstone Drake have been fixed, but please let us know if you notice any others.
  • We Also received some reports from players that despite turning off ActionCam, it still felt like some of the effects might have been active. We made some addition changes so that if you disable it ( /console ActionCam off) it is completely off. (By default ActionCam is still disabled).

 

And here are some things still on our radar:

Motion Sickness while mounted on a passenger mount:

  • As mentioned above we made changes to the Sandstone drake (for example), if you notice other examples let us know. These might need to be fixed on a one-by-one basis, so we’d have to track down specific mounts/vehicles.

 

Lightning Effects:

  • Separate from “glow” effects, we’ve noticed that lightning spell/environment effects might be too bright. A good example of this is the champion Akama from the Demon Hunter Order Hall. We’re going to see what we can do about this globally, as there a lot of one-off areas that exhibit this behavior.

 

Weather:

  • Reports about the weather causing problems has popped up a few time. So far we haven’t seen any differences in the weather system when compared to retail 6.2.4. The rain density looks the same, although the above mentioned lightning effects might be the real cause here. We’ll keep investigating, something else could be amplifying this as well.

 

Additional Camera Work:

  • We’ve noticed the camera seems to adjust itself more based on the usage of some abilities or even when you’re not moving. We’re investigating into whether this can either be blended better (so it’s less sudden) or have the amount of movement reduced.

 

MSAA (as opposed to FXAA/CMAA)

  • We haven’t made any changes here, but please continue to see if changing your Anti-Aliasing to MSAA instead of FXAA or CMAA to see if it helps.

 

What you can do:

Some of our changes are in the build going out today, and a few more will be in the next one. Please continue to test and report these issues as you encounter them. Videos are great because they let us see things exactly the way you do but even just information like location, class, and nearby creatures or spells could be helpful.

And if you find out solutions or workarounds for these problems, make sure to keep sharing them in this thread. Knowing what worked for you and what didn’t is a big help when it comes to tracking this all down.

Thanks for testing, you’re doing everybody a great help by sticking with this. As before we want to make sure you’re testing these issues carefully; don’t push yourself beyond what’s healthy.

 

 

 

 

Klassenänderungen:

Todesritter:

Talents

  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight – Level 60 Talent. 20 yd range. Instant. 45 sec cooldown.

 

PvP Talents

  • Blood for Blood Heart Strike damage increased by 50%, and no longer costs a Rune but 10% of your total Health instead but costs 10% of your total health. Blood DeathKnight – Tier 5 PvP Talent.
  • Decomposing Aura All enemies within 10 yards slowly decay, losing 3% of their max health every 5 sec. Stacks up to 10 2 sec. Stacks up to 5 times. Lasts for 5 sec. DeathKnight Any2 Role – Tier 3 PvP Talent.
  • Reanimation Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 12% 10% of enemies health in Shadow damage. Unholy DeathKnight – Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.

 

Blood

  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec. Unholy Death Knight – Level 60 Talent Death Knight – Blood Spec. 20 yd range. Instant. 45 sec cooldown.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (225% of weapon damage) Physical damage, and reducing enemies’ movement speed by 50% for 8 sec. Generates 5 bonus Runic Power. Death Knight – Blood Spec. 1 Runes / 5% 10% of Total Health. Melee range. Instant.

 

Blood & Unholy

  • Death and Decay (Blood) While you remain within the area, your Heart Strike will hit all enemies near the target. up to 3 additional targets.

 

 

Dämonenjäger:

  • Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [ 267% [ 125% of AP ] Chaos damage. 30 Fury. Instant. 60 sec cooldown.

 

Talents

  • Quickened Sigils All Sigils activate 1 second faster, and their range is increased by 10 yards cooldowns are reduced by 20%. Vengeance Demon Hunter – Level 106 Talent.

 

 

Druide:

  • Tranquility Heals all allies within 40 yards for [ 5 + 750% 900% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Limited to 60 targets. 40 yd range. Instant.

 

Talents

  • Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 280% of Spell Power ] Astral damage every 1,000 sec until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location. Balance Druid – Level 100 Talent. 60 LunarPower, plus 120 per sec. 40 yd range. Instant. 60 sec cooldown. 1.5 min cooldown.

 

PvP Talents

  • Charging Bash (New) Increases the range of your Skull Bash by 10 yards. Guardian Druid – Tier 5 PvP Talent.
  • Crescent Burn Using Moonfire on a target already afflicted by Moonfire’s damage over time effect deals 35% additional direct damage. Balance Druid – Tier 3 PvP Talent.

 

Restoration

  • Tranquility Heals all allies within 40 yards for [ 5 + 750% 900% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid – Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.

 

Restoration, Feral, Guardian, Balance

 

 

Jäger:

PvP Talents

  • Diamond Ice Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a 6 5 sec duration. Survival Hunter – Tier 5 PvP Talent.
  • Dire Beast: Hawk Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter – Tier 5 PvP Talent. 30 Focus. 40 yd range. Instant. 30 sec cooldown.
  • Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing (822% of weapon damage) Physical damage. Increases the range of all shots by 40% for 10 sec. Marksmanship Hunter – Tier 5 PvP Talent. 50 Focus. 60 40 yd range. Instant. 6 sec cooldown.
  • Spider Sting Stings the target with potent spider venom for 5 sec, causing their next offensive spell cast to silence the target for 5 sec. Lasts for 8 4 sec. Hunter Any2 Role – Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
  • Spray and Pray Dealing damage with Bursting Shot now grants Bombardment. Bombardment now also reduces the global cooldown of Multi-Shot by 0.3 sec 0.5. sec. Marksmanship Hunter – Tier 5 PvP Talent.

 

 

Magier:

Talents

  • Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 20% increased damage. Frost Mage – Level 15 Talent.
  • Unstable Magic (Fire) Fireball has a 30% 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.

 

PvP Talents

  • Flare Up Inferno Fire Blast charges increased by 1. Using Inferno Fire Blast on a target not afflicted by your Ignite will refund a charge. Fire Mage – Tier 4 PvP Talent.

 

Arcane

  • Arcane Blast Blasts the target with energy, dealing [ 165% [ 160% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage – Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.

 

Fire

  • Fire Blast Name changed from “Inferno Blast” to “Fire Blast”.
  • Fireball Throws a fiery ball that causes [ 1 + 200% 180% of Spell Power ] Fire damage. Mage – Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
  • Pyroblast Hurls an immense fiery boulder that causes [ 1 + 430% 420% of Spell Power ] Fire damage. Mage – Fire Spec. 2.5% of Base Mana. 40 yd range. 4.5 sec cast.

 

Frost

  • Brain Freeze Frostbolt has a 10% chance to reset the remaining cooldown on Frozen Orb. Mage – Frost Spec. empower your next Flurry to apply Winter’s Chill to the victim for 1 sec and be instant cast. Winter’s Chill causes the target to take damage from your spells as if it were frozen. Mage – Frost Spec.
  • Fingers of Frost Frostbolt has a 15% chance, and Blizzard and Frozen Orb Frostbolt and Frozen Orb damage have a 12% chance, and Blizzard damage has a 5% chance, to grant a charge of Fingers of Frost. Fingers of Frost charges cause your next Ice Lance to deal 140% increased damage, and causes your next Ice Lance to deal damage as if the target were frozen, for a total increase of 380%. Maximum 2 charges. Mage – Frost Spec.
  • Flurry Name changed from “Frostfire Bolt” to “Flurry”. Launches a bolt of frostfire at the enemy, causing [ 1 + 161.7% of Spell Power ] Frostfire damage and slowing the target’s movement by 40% for 8 sec Unleash a flurry of ice shards, striking the target 3 times for a total of [ 3 + 270% of Spell Power ] Frost damage. Each shard reduces the target’s movement speed by 70% for 1 sec. Mage – Frost Spec. 4% of Base Mana. 40 yd range. Instant.
  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 175% 190% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage – Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
  • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 55% 95% of Spell Power ] Frost damage. Ice Lance damage is doubled tripled against frozen targets. Mage – Frost Spec. 1% of Base Mana. 40 yd range. Instant.

 

 

Mönch:

  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for 0. The lower your current health, the greater your chance to summon a healing sphere. Unlimited range. Instant. Unlimited range. Instant.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 10 + 75% 70% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant. 40%. Unlimited range. Instant.

 

Talents

  • Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by 15% 20%, and Vivify reduces the mana cost of your next Enveloping Mist by 15% 20%. Mistweaver Monk – Level 45 Talent.

 

PvP Talents

  • Mighty Ox Kick You perform a Might Mighty Ox Kick, hurling your enemy a distance behind you. Brewmaster Monk – Tier 5 PvP Talent. Melee range. Instant. 60 sec cooldown.
  • Way of the Crane Increases your Physical damage by 50%, you become immune to all snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. Mistweaver Monk – Tier 3 PvP Talent. Instant. 45 sec cooldown.

 

Brewmaster

  • Expel Harm Draw in the positive chi of all Healing Spheres within 30 yards your Healing Spheres, and expel negative chi, damaging the nearest enemy for 10% of the amount healed. Monk – Brewmaster Spec. 15 Energy. Instant.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for 0. The lower your current health, the greater your chance to summon a healing sphere. Monk – Brewmaster Spec. Monk – Brewmaster Spec.

 

Mistweaver

  • Renewing Mist Surrounds the target with healing mists, restoring [ 10 + 75% 70% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk – Mistweaver Spec. 2.5% 40%. Monk – Mistweaver Spec. 2.8% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Revival Heals all party and raid members within 40 yards for [ 1 + 600% 720% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk – Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
  • Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 250% [ 275% of Spell Power ]. Limited to 3 targets. Monk – Mistweaver Spec. 4.5% of Base Mana. 40 yd range. 1.5 sec cast.

 

Windwalker & Mistweaver

 

 

Paladin:

  • Judgment (Holy) Judges an enemy Judges the target, dealing [ 1 + 200% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
  • Judgment (Protection) Judges an enemy Judges the target, dealing [ 1 + 200% of Spell Power ] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 1 sec, or 2 sec on a critical strike.
  • Judgment (Retribution) Judges an Judges the target and 1 other nearby enemy, dealing [ 1 + 200% of Spell Power ] Holy damage, chaining to an additional target for 35% reduced damage, and causing the target to take 0% increased damage and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.

 

Talents

  • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (240% 100% of weapon damage) Holy damage, and an additional [ 50% [ 40% of AP ] Holy damage over 8 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin – Level 60 Talent. 12 yd range. Instant. 12 sec cooldown. 7 sec cooldown.
  • Consecrated Hammer (Holy, Protection) Hammer of the Righteous has no cooldown, and always gains the damage bonus of Consecration. Hammer of the Righteous has no cooldown. Hammer of the Righteous, Shield of the Righteous, and Light of the Protector now always gain the benefit of Consecration.
  • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (50% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 10 sec. Generates 2 Holy Power. Retribution Paladin – Level 60 Talent. Instant. 8 sec cooldown. 10 sec cooldown.
  • Greater Judgment Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike when the target is above 85% health and jumps to 2 additional nearby enemies against targets above 75% health. Retribution Paladin – Level 30 Talent.

 

PvP Talents

  • Avenging Crusader You become the ultimate crusader of light, increasing all damage by 40%. Increases your Crusader Strike, Judgment and auto-attack damage by 40% the cooldown recovery rate of your Crusader Strike, Judgment and Holy Shock and Judgment is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec. Replaces Avenging Wrath. Holy Paladin – Tier 5 PvP Talent. Instant. 60 sec cooldown.
  • Guardian of the Forgotten Queen Empowers the friendly target with the spirit of the forgotten queen, causing the target to be immune to all damage for 10 sec. Honor Protection Paladin – Tier 5 PvP Talent. 40 yd range. Instant. 3 min cooldown.
  • Vengeance Aura Whenever nearby allies within 40 yards become victim to a full loss of control effect, your Holy damage and critical strike chance is increased by 3% for 10 sec. Stacks up to 10 6 sec. Stacks up to 5 times. Retribution Paladin – Tier 4 PvP Talent.

 

Retribution

  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (405% 320% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant. 12 sec cooldown. 8 sec cooldown.

 

 

Priester:

Talents

  • Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [ 800% [ 900% of Spell Power ] damage. Discipline Priest – Level 90 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
  • Mind Spike Assail the target with shadowy spikes, dealing [ 37% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Up to 10 spikes may be embedded this way. Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets. Generates 5 4 Insanity. Shadow Priest – Level 100 Talent. 40 yd range. 1.5 sec cast.
  • The Penitent Penance may be cast on a friendly target, healing them for [ 675% [ 825% of Spell Power ] over 2 sec. Discipline Priest – Level 15 Talent.

 

PvP Talents

  • Premonition Heals nearby targets within 20 yards for 0 [ 300% of Spell Power , and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest – Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Psyfiend Summons a Psyfiend with 10 health for 20 sec beside you to attack the target at range with Psyflay. Psyflay Deals 3% 2% of the target’s total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%. Shadow Priest – Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
  • Searing Light When you deal damage with Smite the cooldown of your Penance is reduced by 1 sec, and increases the damage done by your Penance Smite by 30%. Discipline Priest – Tier 3 PvP Talent.

 

Discipline & Shadow

  • Power Word: Shield Shields an ally for 15 sec, absorbing [ 500% [ 550% of Spell Power ] damage, and preventing damage from delaying spellcasting. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 2% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
  • Shadow Word: Pain (Discipline, Holy) A word of darkness that causes [ 1 + 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% 40% of Spell Power ] Shadow damage over 14 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 1 + 40% of Spell Power ] Shadow damage instantly, and an additional [ 7 + 35% 40% of Spell Power ] Shadow damage over 14 sec.

 

Holy

  • Divine Hymn Heals all party or raid members within 40 yards for [ 5 + 600% 720% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
  • Flash Heal A fast but expensive spell that heals an ally for [ 1 + 500% 475% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 2.8% of Base Mana. 40 yd range. 1.5 sec cast.
  • Heal A slow but efficient spell that heals an ally for [ 1 + 500% 475% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 1.7% of Base Mana. 40 yd range. 2.5 sec cast.

 

Shadow

  • Void Bolt (New) For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt: Sends a bolt of pure void energy at the enemy, causing [ 1 + 220% of Spell Power ] Shadow damage and refreshing Shadow Word: Pain and Vampiric Touch to their original duration. Requires Voidform. Generates 16 Insanity. Priest – Shadow Spec.
  • Void Eruption (New) Releases an explosive blast of pure void energy, activating Voidform and causing [ 1 + 300% of Spell Power ] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest – Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.
  • Voidform (New) Discipline, Holy: Activated by casting Void Eruption. Increases all damage you deal by 20% and grants an additional 1% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Shadow: Activated by casting Void Eruption. Increases all damage you deal by 20%, reduces the cooldown on Mind Blast by 3 sec, and grants an additional 1% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Priest – Shadow Spec.

 

 

Schurke:

  • Goremaw’s Bite Deals 500% weapon damage as Shadow damage. 8 yd range. Instant. Lashes out at the target, inflicting [ 2.000 * 500% of weapon damage ] Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw’s Bite Deals 500% weapon damage as Shadow damage. 8 yd range. Instant. Lashes out at the target, inflicting [ 2.000 * 500% of weapon damage ] Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.

 

PvP Talents

  • Flying Daggers Fan of Knives deals 350% 150% more damage when it strikes 3 or more targets. Assassination Rogue – Tier 5 PvP Talent.
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 250% of AP ] Nature damage, and reduces their movement speed by 90% for 2 4 sec. Assassination Rogue – Tier 5 PvP Talent.

 

Assassination

  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [ 1 + 27.72% 83.16% of AP ] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue – Assassination Spec. 35 Energy. Instant.

 

 

Schamane:

  • Astral Shift Shift partially into the elemental planes, taking 40% less damage for 6 8 sec. Instant. 1.5 min cooldown.

 

Talents

  • Echo of the Elements (Restoration) In addition, when you cast Healing Wave, Healing Surge, Riptide, or Chain Heal consume a charge of Tidal Waves, you have a 10% chance to generate a charge of Riptide.
  • Elemental Blast Harnesses the raw power of the elements, dealing [ 600% [ 500% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman – Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
  • Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. When you deal damage with Lightning Bolt or Chain Lightning, they deal an additional 20% 30% of their damage to all Lightning Rods. Elemental Shaman – Level 100 Talent.
  • Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing [ 1 + 25% 40% of Spell Power ] Fire damage to all enemies within 8 yards. Elemental Shaman – Level 100 Talent. 40 yd range. Instant. 60 sec cooldown.

 

Restoration

  • Healing Tide Totem Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 80% 96% of Spell Power ]. Shaman – Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
  • Healing Wave A slow but efficient wave of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target’s health. Shaman – Restoration Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

 

Restoration & Elemental

  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% [ 475% of Spell Power ] of a friendly target’s health. Shaman – Restoration & Elemental Spec. 18% 20% of Base Mana. 40 yd range. 1.5 sec cast.

 

 

Hexenmeister:

  • Thal’kiel’s Consumption Deals 0 Shadow damage. 40 yd range. Instant. Thal’kiel drains 10% of the life from your demon servants and unleashes a blast of Shadow damage at your current target equal to the life he stole. 40 yd range. Instant.

 

Talents

  • Demonic Calling Shadowbolt has a 20% chance, and Demonwrath as a 5% chance on each target to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock – Level 15 Talent.
  • Drain Soul Drains the target’s soul, causing [ 6 + 264% 240% of Spell Power ] Shadow damage over 6 sec, and healing you for 400% of the damage done. Generates 1 Soul Shard if the target dies during this effect. Affliction Warlock – Level 15 Talent. 0% of Base Mana, plus 3% per sec. 40 yd range. 6 sec cast (Channeled).
  • Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 35% 40% increased damage for 15 sec. Demonology Warlock – Level 90 Talent.
  • Soul Effigy Creates a Soul Effigy bound to the target, which is attackable only by you. 40% 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min. Limited to 1 target. Warlock – Level 100 Talent. 40 yd range. 1.5 sec cast.

 

Affliction

  • Agony Inflicts increasing agony on the target, causing up to [ 90 + 40% 38% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock – Affliction Spec. 3% of Base Mana. 40 yd range. Instant.

 

Demonology

  • Soul Link 20% of all damage you take is taken by your demon pet instead. Soul Leech also heals you for 5% and your pet for 20% 25% and your pet for 50% of the absorption it grants. Warlock – Demonology Spec. 100 yd range.

 

Destruction

  • Incinerate Draws fire toward the enemy, dealing [ 185% [ 175% of Spell Power ] Fire damage. Warlock – Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

 

Pets

  • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 100% 130% weapon damage every 1 sec for 6 sec. The Felguard cannot take any other action during Felstorm. Special Ability. 60 Energy. Instant. 45 sec cooldown.
  • Legion Strike A sweeping attack that does 130% 160% of the Felguard’s weapon damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Basic Attack. 60 Energy. Melee range. Instant.

 

 

 

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