Heroes: Die Patchnotes vom 14. Juni

Heroes: Die Patchnotes vom 14. Juni
Heroes: Die Patchnotes vom 14. Juni
User Rating: 4.9 (1 votes)

Heute Abend haben die Mitarbeiter von Blizzard Entertainment einen neuen Patch auf die amerikanischen Liveserver von Heroes of the Storm aufgespielt, der im Verlauf der Wartungsarbeiten in dieser Woche dann auch für die europäische Region erscheinen sollte. Gleichzeitig damit wurden vor Kurzem dann auch wieder englische Patchnotes auf der offiziellen Seite dieses Team Brawlers veröffentlicht, die einmal genau auflisten, was für Neuerungen und Änderungen dieser Patch mit sich brachte.

Dabei beinhaltet dieses neue Update für Heroes of the Storm dann neben dem neuen Spezialisten „Medivh“ und einer Vielzahl von Fehlerbehebungen auch noch umfangreiche Anpassungen an dem gewerteten Modus für diesen Titel. Zusätzlich dazu hat dieser neue Patch die bisher in der Teamliga und der Heldenliga aktive Vorsaison für diesen Team Brawler beendet, allen qualifizierten Personen ihre jeweiligen Belohnungen gutgeschrieben und die nun 10 Wochen lang laufende erste offizielle Saison für dieses Spiel gestartet.

 

 

Heroes of the Storm Patch Notes — June 14, 2016

We just released a new patch for Heroes of the Storm, which brings a new Hero, User Interface improvements, Ranked Revamp, a new Unranked Draft mode, and much more. Check out the patch notes below. 

 

New Hero: Medivh

Medivh, The Last Guardian, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his Abilities.

Trait (Z)

  • Raven Form
    • Instead of Mounting, Medivh can transform into a raven, increasing Movement Speed by 15%. While transformed, you can see and fly over all terrain, and are immune to all effects. Casting an Ability immediately transforms you out of Raven Form.

 

Basic Abilities

  • Arcane Rift (Q)
    • Launch a rift that damages all enemies in its path. If an enemy Hero is hit, Arcane Rift’s cooldown is reduced by 5 seconds and 30 Mana is refunded.
  • Force of Will (W)
    • Protect an allied Hero from all damage for 1.5 seconds.
  • Portal (E)
    • Create a set of portals between you and the target location, allowing allies to teleport between them. Portals last 6 seconds.

 

Heroic Abilities

  • Poly Bomb (R)
    • Polymorph an enemy Hero, suppressing their attacks and Silencing them for 2 seconds. On expiration, Poly Bomb spreads to other nearby enemy Heroes.
  • Ley Line Seal (R)
    • After 0.5 seconds, unleash a wave of energy that imprisons enemy Heroes in Stasis for 3 seconds.

 

General

Ranked Season One

  • Season One of ranked play has begun, and Preseason has ended.
  • Preseason Ranked Rewards have been awarded to qualifying players.
    • You can find out more Ranked Rewards in this blog post.
  • You can find more details on the Ranked Play Revamp coming with Season One in the User Interface section below.
 

Training Mode

  • AFK Detection has been added to Training Mode games.

 

Veteran Introduction

  • A new Veteran-level Tutorial has been introduced to the game.
    • The new Veteran tutorial can be accessed through the “Challenges” button in the options menu, or by selecting “Veteran” when first entering the game on a new account.

 

System Changes

Matchmaking

Uncertainty Boost

  • Players will receive a boost to their uncertainty rating during Season One placement matches.
    • Uncertainty represents how confident our system is in knowing that you belong at your current rank or rating. Boosting uncertainty will allow for significant adjustments to be made to MMR during these placement matches.
    • Find out more about uncertainty in this blog post.

 

MMR Normalization

  • MMRs have been normalized to bring in outliers on both the high and low end of the MMR spectrum.
  • This change should result in faster queue times in all games modes for players at either end of the spectrum without sacrificing match quality.
  • Find out more about MMR normalization in this blog post.

 

MMR Seeding

  • Players entering Hero League for the first time in Season One will have their Quick Match MMR used as a guideline to determine their initial matchmaking.
    • Future seasons will use Unranked Draft Mode MMR to seed into Hero League matchmaking.
    • Team League incorporates a similar system, using a portion of each players Hero League MMR to find an average before matching them appropriately.
  • Players entering Unranked Draft Mode for the first time will also use their Quick Match MMR as a guideline to determine initial matchmaking.

 

Performance

  • Significant improvements have been made to the stability of the framerate in all game modes.
  • Improvements have been made to game performance in Versus A.I. games.

 

Shop

Bundles

  • New Bundles have been added!
    • Knight Owl Medivh Bundle – Available until June 28, 2016.
    • Multiverse Bundle – Available until June 28, 2016.
    • Ultimate Multiverse Bundle – Available until June 28, 2016.

 

Mounts

  • Returning Mounts
    • Cyberwolf
  • Mount Removals
    • Billie the Kid
    • Ringmaster’s Pride

 

New Hero

  • Medivh has been added to the in-game Shop.

 

Skins

  • Master Medivh
  • Knight Owl Medivh

 

Price Reductions

  • Lunara’s prices have been reduced to $8.49 USD and 7,000 Gold.

 

User Interface

General

  • A clock has been added to the Home Screen.

 

New Play Mode: Unranked Draft

  • Unranked Draft is a new game mode that will feature a pick and ban system identical to Hero League.
  • There will be no party size restrictions in this new game mode.
  • Unranked Draft Mode will have its own unique MMR (Matchmaking Rating).
    • Initial Unranked Draft MMR will be seeded from current Quick Match MMR. Find out more about this in the MMR Seeding section under System Changes.
  • You can find more information on Unranked Draft in this blog post.

 

Ranked Play Revamped

  • The ranking system in Heroes of the Storm has received a massive upgrade, and is now divided into League Tiers and Divisions, rather than 50 Ranks.
  • There are seven League Tiers in total: Bronze, Silver, Gold, Platinum, Diamond, Master, and Grand Master. Progress through each League Tier can be tracked as follows:
    • Bronze – Diamond: Players are split into one of five Divisions within a League Tier. Earn Ranked Points by winning games to progress from Division 5 to 1 in each of these League Tiers.
    • Master: Instead of Divisions, Master League displays the total number of Ranked Points earned, so that players can more easily track progress against others in Master League.
    • Grand Master: Only the top 500 players in each region will achieve Grand Master status. Grand Master League Badges will display that player’s rank within the top 500 for that region.
  • Play 10 Placement Matches in Hero or Team League to receive a League and Division Placement.
    • For Example: Depending on a player’s performance during placement matches, they may be placed into Gold 3. By consistently winning games this player can then be promoted through the Divisions within their League Tier, up to Gold 1. Winning enough games will present the player with a Promotion Match, which offers the chance to be promoted into Platinum 5.
    • On the other hand, consistently losing games will result in demotion through the Divisions, down to Gold 5. If the player loses enough games, they will similarly be presented with a Demotion Match. By winning this match, the player will retain their standing in Gold 5. By losing, they will be demoted to Silver 1.
  • You can find more information on the Ranked Play Revamp in this blog post.

 

Heroes

Tyrael

Basic Abilities

El’Druin’s Might (Q)

  • Mana cost reduced from 55 to 50

Righteousness (W)

  • Mana cost reduced from 65 to 60

Smite (E)

  • Mana cost reduced from 50 to 45

Judgment (R)

  • Mana cost reduced from 100 to 80

 

Bug Fixes

General

  • Fixed an issue causing several Quest talents to not play their sound effects and exclamation popups when progress was made.

 

Sound

  • Tracer: Basic Attack sounds will no longer play during Polymorph effects.
  • Fixed an issue that caused Heroes to not play unique VO when healed.
  • Fixed an issue that caused specific Basic Attack and ability sound effects to play much louder than intended.

 

Battlegrounds

  • Towers of Doom: Players should no longer encounter a significant FPS drop when the first round of Bell Towers fire.
  • Garden of Terror: The Garden Terror’s basic attack splash will now correctly deal bonus damage to structures affected by Overgrowth.
  • Tomb of the Spider Queen: Fixed an issue that caused Webweavers to spawn at the friendly Core if enemy minions were present. 

 

Heroes and Talents

  • Chen: The leap distances of the Storm Earth, Fire clones should now be consistent. 
  • The Butcher: The cooldown of the Enraged talent now accurately matches the tooltip at 25 seconds. 
  • Tyrael: Fixed a bug that caused Archangel’s Wrath to explode immediately in specific situations. 
  • Kael’Thas: You are now able to cast the free Empowered Living Bombs when you have less than 50 mana. 
  • Cho’Gall: Shadow Bolt Volley can no longer be canceled by right clicking. 
  • Tracer: The Pulse Rounds talent should now increase the range and charge rate of Pulse Bomb by the amount stated in the tooltip. 
  • Abathur: You can no longer use Hearthstone to port back to base while channeling Ultimate Evolution. 
  • The Butcher: Hamstring now deals the correct amount of damage to Heroic targets when both the Cheap Shot and Chop Meat talents are selected. 
  • Brightwing: The additional pulses created from the Continuous Winds talents will now properly push back enemy Heroes. 
  • Brightwing: Fixed an issue that allowed Brightwing to heal allies with Soothing Mist while dead. 
  • Dehaka: Shift queuing a command to use Essence Collection will now correctly heal Dehaka. 
  • Sylvanas and Xul: Fixed an issue that made Xul uncontrollable if Sylvanas and Xul cast Mind Control and Bone Prison on each other. 
  • Abathur: Fixed an issue that allowed Evolve Monstosity to pick up coins and gems, which were then permanently lost upon death. 

 

User Interface

  • Fixed an issue that caused the Draft UI to occasionally disappear in Hero League and Team League lobbies.  

 

 

(via)

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*

JustNetwork | Just! Stevinho
Registrieren
Username Passwort