Diablo 3: Die Inhalte von Patch 2.4.1

Diablo 3: Die Inhalte von Patch 2.4.1
Diablo 3: Die Inhalte von Patch 2.4.1
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Auch wenn der bereits vor einigen Tagen von den Entwicklern angekündigte Testserver zu dem kommenden Patch 2.4.1 für Diablo 3: Reaper of Souls bisher noch immer nicht öffentlich gestartet wurde, so konnten die Data Miner der Seite “diablofans.com” mittlerweile aber bereits eine Reihe von Informationen zu den Inhalten dieses Updates aus den Spieldaten des PTRs ziehen. Dabei bringt dieser neue Patch dann neben den üblichen Anpassungen an Klassen und Rüstungssets scheinbar auch noch einige Änderungen für bestimmte Set-Dungeons mit sich.



Icons für Flügel und Haustiere:

Beschreibungen der Pets:




Änderungen an Rüstungssets:

Shenlong’s Spirit

  • 2 pieces: When reaching maximum Spirit, all damage is increased by 150% (up from 100%), but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit


Natalya’s Vengeance

  • 6 pieces: After casting Rain of Vengeance, deal 500% (up from 400%) increased damage and take 60% (up from 50%) reduced damage for 10 (up from 6) seconds.


Immortal King’s Call

  • 6 pieces: While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% (up from 250%) increased damage.


Tal Rasha’s Elements

  • 4 pieces: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds. (reworded)
  • 6 pieces: Attacks increase your damage by 750% (up from 500%) for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.


Zunimassa’s Haunt

  • 4 pieces: You and your pets take 3% (up from 2%) less damage for every Fetish you have alive.
  • 6 pieces: Enemies hit by your Mana spenders take 1500% (up from 800%) increased damage from your pets for 8 (up from 4) seconds.


The Shadow’s Mantle

  • 2 pieces: While equipped with a melee weapon, your damage (reworded from “all damage”) is increased by 1200% (up from 600%).


Might of the Earth

  • 4 pieces: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and the rune’s effect and duration are increased by 150% (up from doubling the duration).
  • 6 pieces: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% (up from 800%).


Thorns of the Invoker

  • 2 pieces: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% (up from 25%) for 2 seconds.
  • 4 pieces: You take 50% less damage for 20 seconds after damaging an enemy with Bombardment. (reworked from “casting Bombardment”)
  • 6 pieces: The attack speed of Punish and Slash are increased by 50% and deal 800% (up from 600%) of your Thorns damage to the first enemy hit.


Legacy of Raekor

  • 6 pieces: Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% (up from 300%).


Vyr’s Amazing Arcana

  • 4 pieces: Archon stacks also increase your Attack Speed, Armor, and Resistances by +1.5% (up from 1%).


Monkey King’s Garb

  • 4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 1000% (up from 500%) weapon damage for each stack of Sweeping Wind you have.
  • 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 3000% (up from 1500%) increased damage.


Embodiment of the Marauder

  • 4 pieces: Sentries deal 400% (up from 300%) increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • 6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 800% (up from 600%) increased damage for every active Sentry.


Firebird’s Finery

  • 6 pieces: Your damage is increased by 40% (up from 25%) for each enemy that is Ignited. Elites that are Ignited increase your damage by 2000% (up from 250%). You can only have one Elite damage bonus active at a time.


Raiment of a Thousand Storms

  • 6 pieces: Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 300% for 6 seconds (new).


Helltooth Harness

  • 4 pieces: After applying Necrosis to an enemy, you take 60% (up from 50%) reduced damage for 10 seconds..
  • 6 pieces: After casting Wall of Death, gain 1400% (up from 900%) increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.


Roland’s Legacy

  • 4 pieces: Increase the damage of Shield Bash and Sweep Attack by 750% (up from 600%).
  • 6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% increased Attack Speed and 10% damage reduction for 8 seconds (up from 5).


Wrath of the Wastes

  • 4 pieces: During Whirlwind you gain 50% damage reduction and your applied Rends deal triple damage. (new)


Delsere Magnum Opus

  • 2 pieces: Casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, or Wave of Force reduces the cooldown of Slow Time by 2 seconds. (added new spells – Explosive Blast, Spectral Blade, Wave of Force)
  • 4 pieces: You take 50% reduced damage while you have a Slow Time active (reworked from being inside a Slow Time). Allies inside your Slow Time gain half benefit.
  • 6 pieces: Enemies affected by your Slow Time take 2000% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. (added new spells)


Unhallowed Essence

  • 6 pieces: Your generators, Multishot, and Vengeance deal 40% (up from 20%) increased damage for every point of Discipline you have.


Uliana’s Stratagem

  • 4 pieces: Your Seven-Sided Strike deals double its total damage with each hit. (up from doing “its total damage”)
  • 6 pieces: Increase the damage of your Exploding Palm by 250% (new) and your Seven-Sided Strike detonates your Exploding Palm.


Spirit of Arachys

  • 4 pieces: Hex gains the effect of the Toad of Hugeness rune. After summoning a Toad of Hugeness, you gain 50% damage reduction and heal for 10% of your maximum Life per second for 15 seconds (up from 10 seconds).
  • 6 pieces: The damage of your creature skills is increased by 1500% (up from 1200%). Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.






  • Tough as Nails Increase Armor by 25%. Increase Thorns by 100% (up from 50%).
  • Hammer of the Ancients
    • Birthright : Critical Hits heal you for 3% of your maximum Life. (reworked from dropping health globes)
  • Ignore Pain
    • Mob Rule : Allies within 50 yards also gain 25% damage reduction and Immunity to control-impairing effects for 5 seconds. (reworked)



  • Companion
    • Boar Companion : Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies for 50% of your weapon damage as Physical. / The boar increases your and your party’s (added) Life regeneration by 10728  and resistance to all elements (reworded from damage types) by 20%.



  • Grasp of the Dead
    • Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 70% (up from 10%) chance to summon a Zombie Dog (removed chance to drop health globe)



  • Archon While in Archon form, your normal abilities are replaced by powerful Archon abilities, your damage is increased by 300% (up from 20%), and your Armor and resistances are increased by 150% (up from 20%) / Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.
    • Improved Archon : Increase the damage of all Archon abilities by 50%. (up from 22%)
    • Teleport : Archon form can cast Teleport with a 2 second cooldown. (down from 3 seconds)




Anpassungen an Set-Dungeons:

  • Sets_Wiz_Firebird Primary Objectives : {icon:Marker_Set,1.5} Ignite or kill 20 enemies on fire within 3 seconds 6 times {icon:Marker_Set,1.5} Hit 50 different enemies with the Meteor that revives you
  • Sets_Cru_Akkhan Primary Objectives : {icon:Marker_Set,1.5} Use Condemn on 10 different enemies simultaneously 12 times {icon:Marker_Set,1.5} Kill 150100 enemies while imbued with Akarat’s Champion
  • Sets_Barb_Kings Primary Objectives : {icon:Marker_Set,1.5} Kill every Elite using the 250% damage bonus {icon:Marker_Set,1.5} MaintainKill 150 enemies whilst Wrath of the Berserker for 120 secondsBeserker is active
  • Sets_DH_Mar Primary Objectives : {icon:Marker_Set,1.5} Keep a minimum ofKill 140 enemies with 3 or more Sentries active for the duration of the dungeon {icon:Marker_Set,1.5} Do not allow any enemies into melee range
  • Sets_DH_Nat Primary Objectives : {icon:Marker_Set,1.5} Maintain a constant Rain of Vengeance for 90 seconds {icon:Marker_Set,1.5} Do not exhaust your Hatred
  • Sets_Monk_Sunwuko Primary Objectives : {icon:Marker_Set,1.5} Maintain Sweeping Wind for the duration of the dungeon {icon:Marker_Set,1.5} Use your Decoys to hit 20 different enemies in 6 seconds {icon:Marker_Set,1.5} Maintain Sweeping Wind for the duration of the dungeon
  • Sets_Monk_Uliana Primary Objectives : {icon:Marker_Set,1.5} ExplodeSimultaneously explode 21 enemies simultaneouslymarked with Exploding Palm 3 times {icon:Marker_Set,1.5} Take no Fire damage for the duration of the dungeon




(Weitere Informationen zu den Daten von Patch 2.4.1 indet ihr hier.)



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