WoW Legion: Der neue Build 21134

WoW Legion: Der neue Build 21134
WoW Legion: Der neue Build 21134
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Im Verlauf der vergangenen Nacht haben die Entwickler von World of Warcraft den neuen Build 21134 auf die Testserver der derzeit laufenden Alpha zu der kommenden Erweiterung “Legion” aufgespielt und damit dann nicht nur neue Inhalte in diese Testphase hinzugefügt, sondern auch eine Reihe von bereits vorhandenen Features überarbeitet. Dabei hat dieses Update beispielsweise dafür gesorgt, dass Spieler kein Gold mehr durch die Missionen der Garnison erhalten und die Wasserschreiter-Reittiere nur noch in bestimmten Regionen verwendet werden können.

 

Bluepost zu diesem Build:

  • Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
  • Guardian Druid – Swipe has replaced Lacerate, and several talents have been revised.
  • Arcane Mages – Mana costs have had a pass of tuning, to get Mana consumption rates into the right ballpark. Additionally, Arcane Explosion has been changed to add the ability for Arcane to have a ‘burn’ rotation in AoE as well.
  • Retribution Paladins – Several talents have been rearranged and revised.
  • Brewmaster Monks – Several changes have been made to Stagger, passive defenses, and Brew abilities.
  • The Arcway – A new dungeon will open soon. Give it a try, and let us know what you think!

 

 

 

Wichtige Änderungen aus dem Build:

  • Die Talente von Anhängern oder Schiffen aus WoD, die aktuell zusätzliches Gold gewähren, geben dann nur noch einen Bonus auf die erhaltenen Ressourcen für die Garnison.
  • Die Missionen aus der Garnison in Draenor geben kein Gold mehr. Spieler erhalten dann Ressourcen oder Öl.
  • Der Azurblauer Wasserschreiter wirkt nur noch in Pandaria und der Purpurroter Wasserschreiter wirkt nur noch in Draenor. Somit können Spieler diese Reittiere dann leider nicht mehr überall in der Spielwelt dazu verwenden, um auf dem Wasser zu reiten.
  • Der “Arkane Strom” von Blutelfen erzeugt jetzt für Mönche kein Chi mehr und gewährt Paladinen nicht länger Heilige Kraft.
  • Der Dungeon “The Arcway” wird in mehreren Textstellen erwähnt.
  • Es gibt viele neue Rezepte für Berufe. Hier findet ihr eine Liste.
  • Schmiede werden scheinbar das Reittier “Fel Core Hound Harness” herstellen können.

 

 

 

Neue Icons:

 

 

 

Neue Karten:

 

 

 

Neue Ladebildschirme:

 

 

 

Klassenänderungen:

Death Knight

Talents

  • Abomination’s Might Obliterate critical strikes have a chance to Drive lesser enemies to the ground, stunning them for 2 sec. Other players are Dazed for 5 sec instead. Frost Death Knight – Level 60 Talent.

 

PvP Talents

  • Cadaverous Pallor Name changed from “Cadaverous Pallor ” to “Cadaverous Pallor”. Damage taken from magical critical strikes are You have a 30% chance when struck by a magical spell for it to be completely absorbed and converted into a disease on yourself, dealing Nature damage over time. DeathKnight – Tier 2 PvP Talent.
  • Heartstop Aura Name changed from “Heartstop Aura ” to “Heartstop Aura”. Increases the cooldown of all Decreases the cooldown recovery rate of abilities by 30% to all enemies within 10 yards. DeathKnight – Tier 3 PvP Talent.
  • Killing Machine Your next Obliterate has a 100% increased critical strike chance is guaranteed to be a critical strike with an additional 50% critical strike damage. This spell replaces Killing Machine (Passive). Frost DeathKnight – Tier 5 PvP Talent. Instant. 45 sec cooldown.

 

 

Demon Hunter

  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 2.000 [ 3.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 10 sec cooldown. 8 sec cooldown.

 

Talents

  • Bloodlet Throw Glaive causes targets to bleed for 400% 190% of the damage inflicted over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Bloodlet. Havoc Demon Hunter – Level 45 Talent.
  • Felblade (Havoc) Charge to your target and strike with a flaming blade, causing (400% 800% of weapon damage) Fire damage and generating 30 Fury. 40 Fury.
  • Felblade (Vengeance) Charge to your target and strike with a flaming blade, causing (400% 800% of weapon damage) Fire damage and generating 20 Pain.
  • First Blood Blade Dance deals an additional 1,000% weapon 200% additional damage to the first target struck. Havoc Demon Hunter – Level 45 Talent.

 

PvP Talents

 

Vengeance

  • Soul Cleave A vicious strike that deals [ 2.000 [ 0% of weapon damage * 1% of weapon damage ] Physical damage to all enemies in front of you, and consumes a portion of their soul to heal you for 10% of your maximum health. Draws any Soul Fragments within 20 yards to you. Demon Hunter – Vengeance Spec. 400 Pain. Melee range. Instant.

 

 

Druid

  • Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 60% of AP ] Bleed damage and applying a stack of Lacerate for an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this bleed can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. Instant. 6 sec cooldown.

 

Talents

  • Blood Frenzy Lacerate Thrash also generates 2 Rage each time it deals damage over time while at maximum 3 stacks. Guardian Druid – Level 15 Talent.
  • Brambles Sharp brambles protect you, absorbing and reflecting up to [ 20% of AP ] damage from each attack. While Barkskin is active, the brambles also deal [ 20% of AP ] Nature damage to all nearby enemies, every 1 sec. Guardian Druid – Level 15 Talent.
  • Galactic Guardian Your damage has a 5% chance to trigger a Moonfire, and Moonfire also reduces the damage that enemies deal to you by 5% free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 15 Rage. Guardian Druid – Level 75 Talent.
  • Guardian of Elune Ironfur and Mark of Ursol now last an additional 2 sec. Frenzied Regeneration now heals for an additional Mangle increases the duration of your next Ironfur or Mark of Ursol by 2 sec, or the healing of your next Frenzied Regeneration by 20%. Guardian Druid – Level 90 Talent.
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate Thrash on the target to deal (420% of weapon damage) Physical damage, and reduce damage taken by 15% for 12 20 sec. Requires Bear Form. Guardian Druid – Level 15 Talent. Melee range. Instant.
  • Rend and Tear Lacerate While in Bear Form, Thrash also increases your damage dealt to the target, and reduces your damage taken from the target by 2% per stack. Guardian Druid – Level 100 Talent.

 

PvP Talents

  • Clan Defender (New) When nearby allies within 15 yards are critically hit by any attack, you automatically trigger your Gore effect. Gore Your Thrash, Swipe, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 4 Rage. Guardian Druid – Tier 4 PvP Talent.
  • Overrun Charge to an enemy, stunning them for 3 sec and knocking back their allies within 15 yards. Requires Bear Form. Guardian Druid – Tier 5 PvP Talent. 8-25 yd range. Instant. 15 sec cooldown.
  • Sharpened Claws Lacerate Thrash deals 50% more initial damage but now costs 15 Rage. Guardian Druid – Tier 4 PvP Talent.

 

Balance, Feral, Guardian

  • Remove Corruption (New) Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects. Druid – Balance, Feral, Guardian Spec. 40 yd range. Instant. 8 sec cooldown.

 

Feral & Guardian

  • Swipe (New) Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Requires Cat Form, Bear Form. Druid – Feral & Guardian Spec. 8 yd range. Instant.

 

Guardian

  • Gore Your Mangle, Thrash, Lacerate Your Thrash, Swipe, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 4 Rage. Druid – Guardian Spec.

 

 

Hunter

Talents

  • Trick Shot Aimed Shot will now also ricochet and hit all Vulnerable targets for (100% of weapon damage) Physical 30% of normal damage. Marksmanship Hunter – Level 45 Talent.
  • Volley Instantly launch a volley of ammo at the target area, dealing [ 50 + 14.3% [ 14.3% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for 6 sec 0. Hunter – Level 90 Talent. 80 Focus. 40 yd range. Instant.

 

PvP Talents

  • Scatter Shot (New) A short-range shot that deals 35% weapon damage, removes all harmful damage over time effects, and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter – Tier 4 PvP Talent. 20 yd range. Instant. 20 sec cooldown.
  • Seperation Anxiety Name changed from “Seperation Anxiety ” to “Seperation Anxiety”.

 

Marksmanship

  • Lone Wolf Unlike other Hunters, Marksmen prefer to rely purelyon purely on their skill and aim, rather than be assisted by a bestial companion. Hunter – Marksmanship Spec.

 

Survival

  • Lacerate Name changed from “Laceration” to “Lacerate”.

 

 

Mage

Talents

  • Quickening Arcane Blast and Arcane Missiles , Arcane Missiles, and Arcane Explosion also grant 2% Haste for 6 sec, stacking up to 100 times. This effect is cleared when you cast Arcane Barrage. Arcane Mage – Level 100 Talent.

 

Arcane

  • Arcane Charge Arcane charges are generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and are consumed by Arcane Barrage: Arcane Blast Generates a charge. Arcane Blast’s damage is increased by 50% per charge, and its mana cost increased by 100% per charge. Arcane Missiles Generates a charge. Arcane Missiles’ damage is increased by 50% per charge. Arcane Explosion Has a 30% 1% chance to generate a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage’s damage is increased by 50% per charge, and it hits 1 additional nearby targets per charge for 50% damage. Mage – Arcane Spec.
  • Arcane Explosion Arcane: Causes an explosion of arcane magic around the caster, dealing [ 54.5% [ 1 + 81.75% of Spell Power ] Arcane damage to all targets within 10 yards. Refreshes the duration of your Arcane Charges and has a 30% chance to generate an Arcane Charge. Fire, Frost: Causes an explosion of arcane magic around the caster, dealing [ 54.5% of Spell Power ] Arcane damage to all targets within 10 yards. Mage – Arcane Spec. 3% of Base Mana. Instant. enemies within 10 yards, and generating an Arcane Charge if any are hit. Arcane Explosion’s damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge. Mage – Arcane Spec. 2% of Base Mana. Instant.

 

Frost

  • Blizzard Ice shards pelt the target area doing dealing [ 220.2% of Spell Power ] Frost damage over 0 and slowing enemies by 30% for 15 sec% sec. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.5 sec. Mage – Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
  • Frozen Orb Launches an orb of swirling ice forward, dealing 0 Frost damage every 1 sec to all nearby enemy targets for 10 sec. Grants the Mage 1 charge of Fingers of Frost when it first reaches a target. Targets damaged by the Frost Orb are slowed by 30% for 15 sec. Mage – Frost Spec. 10% 1% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

 

 

Monk

PvP Talents

  • Craft: Nimble Brew (New) Craft a Nimble Brew to share with allies. Maximum of 2 can be carried at once. Nimble Brew Removes all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Brewmaster Monk – Tier 4 PvP Talent. 2 sec cast.

 

Brewmaster

  • Stagger You shrug off physical attacks, delaying 10% 35% of the damage, instead taking it over 10 sec. Also affects magic attacks, at half effectiveness. Monk – Brewmaster Spec.

 

Mistweaver

  • Soothing Mist Your Effuse, Enveloping Mist, and Vivify Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 1 + 40% of Spell Power ] every 0.5 sec, until you take any other action. Monk – Mistweaver Spec. 40 yd range.

 

Windwalker

  • Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Monk – Windwalker Spec. Melee 20 yd range. Instant. 1.5 min cooldown.

 

 

Paladin

  • Consecration Deals [ 1 + 40% 50% of AP ] Holy damage to enemies within 8 yards. Unlimited range. Instant.
  • Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar’s Verdict and Divine Storm deal 18.0% 20.0% additional damage as Holy damage. 7% of Base Mana. 100 yd range. Instant.

 

Talents

  • Aura of Sacrifice When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 50% health. During Aura Mastery, 10% of all healing on you 15% of all effective healing you deal is replicated on all allies in the aura. Holy Paladin – Level 60 Talent.
  • Consecration Consecrates the land beneath you, causing [ 9 + 360% 450% of AP ] Holy damage over 9 sec to enemies who enter the area. Retribution Paladin – Level 15 Talent. Instant. 9 sec cooldown.
  • Devotion Aura Allies within 10 yards take 15% 20% reduced damage, split over the number of allies in the aura. During Aura Mastery, no longer split over the number of allies in the aura. Holy Paladin – Level 60 Talent.
  • Divine Intervention Reduces your Divine Shield cooldown by 50%. In addition, Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active. Divine Shield cooldown reduced by 50%. Retribution Paladin – Level 90 Talent.
  • Execution Sentence (New) A hammer slowly falls from the sky, dealing 0 Holy damage after 10 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. 20 yd range. Instant. 20 sec cooldown.
  • Eye for an Eye Reduces physical damage taken by 35% and instantly counterattack any enemy that strikes you in melee for (140% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin – Level 15 Talent. 3 Holy Power. Instant. 60 sec cooldown. Instant. 60 sec cooldown.
  • Hand of the Protector (New) Calls down the Light to heal a friendly target for 35% of the target’s missing health. Protection Paladin – Level 15 Talent. Instant. 16 sec cooldown.
  • Zeal (Holy, Protection) Grants Zeal, increasing your haste by 20% and causes Zeal attacks to chain to an additional nearby target per stack.
  • Zeal (Retribution) Grants Zeal, increasing your haste by 20% and causes Zeal attacks to chain to an additional nearby target per stack.

 

PvP Talents

  • Knight’s Valor Name changed from “Knight’s Wrath” to “Knight’s Valor”. Consecration reduces target’s movement speed by 50% Ardent Defender now applies to all allies within 15 yards. Protection Paladin – Tier 4 PvP Talent.

 

Holy

  • Light of the Martyr Sacrifice [ 450% of Spell Power ] of your own health to instantly heal an ally for [ 1 + 450% of Spell Power ]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin – Holy Spec. 12.5% 7.5% of Base Mana. 40 yd range. Instant.

 

Protection & Holy

  • Consecration Consecrates the land beneath you, causing [ 9 + 360% 450% of AP ] Holy damage over 9 sec to enemies who enter the area. Paladin – Protection & Holy Spec. Instant. 9 sec cooldown.

 

Protection & Retribution

  • Cleanse Toxins (New) Cleanses a friendly target, removing all Poison and Disease effects. Paladin – Protection & Retribution Spec. 40 yd range. Instant. 8 sec cooldown.

 

Retribution

  • Mastery: Divine Judgment Name changed from “Mastery: Hand of Light” to “Mastery: Divine Judgment”. Your Crusader Strike, Blade of Justice, Divine Storm, and Templar’s Verdict deal 18.0% additional damage. Paladin – Retribution Spec. Judgment increases damage taken from your Holy Power generators and consumers by an additional 20%. Paladin – Retribution Spec.

 

 

Priest

  • Resurrection Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. Can’t Can be cast in Shadowform. 0.8% of Base Mana. 40 yd range. 10 sec cast.

 

PvP Talents

  • Borrowed Time (New) When you cast Flash Heal, the cast time and mana cost of your next Heal is reduced by 15%. Stacks up to 2 times. Holy Priest – Tier 4 PvP Talent.
  • Greater Fade Fade out, removing all threat, increasing your movement speed by 50% and causing the next 0 3 melee attacks to be dodged. Instant. 30 sec cooldown. Holy Priest – Tier 3 PvP Talent. Instant. 30 sec cooldown.
  • Holy Concentration Name changed from “Restored Faith” to “Holy Concentration”.
  • Holy Ward (New) Wards the friendly target against the next full loss of control effect. Lasts for 10 sec. Holy Priest – Tier 2 PvP Talent. 0.9% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Inner Focus (Discipline) Increases the critical effect chance of your next Plea, Shadow Mend, Penance, Mind Blast, and Smite by 100%. Provides immunity to Silence and Interruption effects for 5 sec. Provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of your next Plea, Shadow Mend, Penance, Mind Blast, and Smite by 100%.
  • Inner Focus (Holy, Shadow) Increases the critical effect chance of your next Heal, Flash Heal, Holy Word: Serenity, Holy Fire, and Smite by 100%. Provides immunity to Silence and Interruption effects for 5 sec. Provides immunity to Silence and Interruption effects for 5 sec and increases the critical effect chance of your next Heal, Flash Heal, Holy Word: Serenity, Holy Fire, and Smite by 100%.
  • Premonition Heals nearby targets within 20 yards for 0, and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest – Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Purification Name changed from “Improved Purify” to “Purification”.
  • Purified Resolve Removing harmful effects with Purify will apply Purified Resolve to the target, granting an absorption shield equal to 8% of their maximum health. Lasts 8 sec. Discipline Priest – Tier 2 PvP Talent.
  • Spiritual Cleansing (New) Purify no longer has a cooldown, but only dispels 1 Magic and Disease effect. Priest – Tier 2 PvP Talent.

 

Shadow

  • Purify Disease (New) Removes all Disease effects from a friendly target. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Shadow Spec. 40 yd range. Instant. 8 sec cooldown.

 

 

Rogue

Talents

  • Slice and Dice Finishing move that consumes combo points to increase attack speed by 40% 60%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Rogue – Outlaw Spec Replaces Roll the Bones. Outlaw Rogue – Level 100 Talent. 25 Energy. 100 yd range. Instant.

 

PvP Talents

  • Cheap Tricks Name changed from “Cheap Tricks ” to “Cheap Tricks”. After coming out of Blind, the target’s chance to miss attacks is increased by 1% for until cancelled 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 1% for until cancelled 100% for 5 sec. Outlaw Rogue – Tier 5 PvP Talent.
  • Cold Blood (New) When activated, your next Cheap Shot or Shadowstrike will deal 10% of the target’s total health in Shadow damage. Requires Stealth. Subtlety Rogue – Tier 4 PvP Talent. Instant. 45 sec cooldown.
  • Control is King Name changed from “Control is King ” to “Control is King”. When enemies within 1 40 yards of you are Stunned, Silenced or Polymorphed you gain 5 sec of Adrenaline Rush. Outlaw Rogue – Tier 4 PvP Talent.
  • Phantom Assassin Name changed from “Phantom Assassin ” to “Phantom Assassin”. Your damage is increased by 30% while in Shadow Dance, but the cooldown is increased by 100% 60 sec. Subtlety Rogue – Tier 5 PvP Talent.
  • Shadow’s Caress While in Stealth, the cooldown recovery of all your abilities is increased by 30%. Subtlety Rogue – Tier 4 PvP Talent. 3 PvP Talent.
  • Take Your Cut Slice and Dice Assassination, Subtlety: Slice and Dice grants allies within 8 yards 15% Haste for 8 sec when cast. Outlaw: Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast. Outlaw Rogue – Tier 4 PvP Talent.
  • Thief’s Bargain Name changed from “Thief’s Bargain ” to “Thief’s Bargain”. Your damage while stealthed is increased by an additional x% 20%, the cooldown of your Vanish spell is reduced to 30 by 90 sec, but at a cost of 30% 25% passive loss of your total health. Subtlety Rogue – Tier 5 PvP Talent.

 

Assassination

  • Mutilate Attack with both weapons, dealing a total of [ 2.000 * 273% of weapon damage ] Physical damage. Awards 0 2 combo points. Rogue – Assassination Spec. 55 Energy. Melee range. Instant.

 

Outlaw

  • Between the Eyes (Assassination) Finishing move that deals damage with your pistol and stuns the target: 1 point : [ 38.5% of AP ] damage, 1 sec 2 points: [ 77% of AP ] damage, 2 sec 3 points: [ 115.5% of AP ] damage, 3 sec 4 points: [ 154% of AP ] damage, 4 sec 5 points: [ 192.5% of AP ] damage, 5 sec Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 38.5% of AP ] damage, 1 sec 2 points: [ 77% of AP ] damage, 2 sec 3 points: [ 115.5% of AP ] damage, 3 sec 4 points: [ 154% of AP ] damage, 4 sec 5 points: [ 192.5% of AP ] damage, 5 sec
  • Between the Eyes (Outlaw) Finishing move that deals damage with your pistol and stuns the target: 1 point : [ 35% of AP ] damage, 1 sec 2 points: [ 70% of AP ] damage, 2 sec 3 points: [ 105% of AP ] damage, 3 sec 4 points: [ 140% of AP ] damage, 4 sec 5 points: [ 175% of AP ] damage, 5 sec Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : [ 35% of AP ] damage, 1 sec 2 points: [ 70% of AP ] damage, 2 sec 3 points: [ 105% of AP ] damage, 3 sec 4 points: [ 140% of AP ] damage, 4 sec 5 points: [ 175% of AP ] damage, 5 sec
  • Between the Eyes (Subtlety) Finishing move that deals damage with your pistol and stuns the target: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 damage, 5 sec Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage: 1 point : 1 damage, 1 sec 2 points: 1 damage, 2 sec 3 points: 1 damage, 3 sec 4 points: 1 damage, 4 sec 5 points: 1 damage, 5 sec
  • Outlaw Rogue Name changed from “Combat Rogue” to “Outlaw Rogue”.
  • Roll the Bones Finishing move that rolls the dice of fate, providing a random combat enhancement. Lasts longer per combo point: 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue – Level 100 Talent Rogue – Outlaw Spec. 25 Energy. 100 yd range. Instant.

 

Subtlety, Assassination, Outlaw

  • Cheap Shot Stuns the target for 4 sec. Awards 2 combo points. Requires Stealth. Rogue – Subtlety & Assassination Outlaw Spec. 40 Energy. Melee range. Instant.

 

 

Shaman

  • Astral Shift (New) Shift partially into the elemental planes, taking 40% less damage for 6 sec. Instant. 1.5 min cooldown.
  • Flametongue Attack Each of your off-hand weapon attacks causes up to [ 7.5% of AP ] additional Fire damage, based on weapon speed. Unlimited range. Instant. Unlimited range. Instant.

 

Talents

  • Fury of Air Create a vortex of wind 8 yards around you dealing [ AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 0% 30% for 3 sec. Enhancement Shaman – Level 90 Talent. Instant.

 

PvP Talents

  • Thundercharge Name changed from “Thundercharge ” to “Thundercharge”. You call down a bolts of lightning, charging you and your target’s weapons. For the next 10 sec, you and the target’s cooldowns cool up 30% faster The cooldown recovery rate of all abilities is increased by 30% for 10 sec. Enhancement Shaman – Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.

 

Elemental

  • Earth Elemental Call forth a Greater Earth Elemental to protect the caster and his allies. Reduces all damage taken by 30% for 15 sec. This spell is usable while stunned. Lasts 15 sec. Shaman – Elemental Spec. 30 yd range. Instant. 2 min cooldown.
  • Fire Elemental Call forth a Greater Fire Elemental to rain destruction on the caster’s enemies. Lasts 60 sec. For 15 sec 0 after summoning the Fire Elemental your Maelstrom generation is increased by 100% 0%. Shaman – Elemental Spec. 30 yd range. Instant. 5 min cooldown.

 

Elemental & Enhancement

  • Cleanse Spirit Removes all Curse effects from a friendly target. 21.1% of Base Mana Shaman – Elemental & Enhancement Spec. 40 yd range. Instant. 8 sec cooldown.

 

Restoration

  • Healing Surge A quick but expensive surge of healing energy that restores [ 450% of Spell Power ] of a friendly target’s health. Shaman – Restoration Spec. 16% 18% of Base Mana. 40 yd range. 1.5 sec cast.

 

 

Warlock

Talents

  • Summon Dreadlord Name changed from “Summon Inquisitor” to “Summon Dreadlord”. Summon a demonic Inquisitor that will launch Shadowfrost Dreadlord that will launch Shadow Volleys at all targets that you have Doomed. Lasts 18 sec. Demonology Warlock – Level 100 Talent. 0 Soul Shard. Instant. 24 sec cooldown.

PvP Talents

  • Call Fel Lord Name changed from “Call Fel Lord ” to “Call Fel Lord”. Summon a fel lord to guard the location. Any enemy that comes within 8 6 yards will suffer high damage, and have a 50% chance to be knocked down be stunned for 1 sec. Demonology Warlock – Tier 5 PvP Talent. 0 Soul Shard. 40 yd range. Instant. 1.5 min cooldown.

 

 

Warrior

  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 150% 230% of weapon damage ] Physical damage. Generates 5 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 150% 230% of weapon damage ] Physical damage. Generates 5 Rage. Only usable while Enraged. 100 yd range. Instant.

 

Talents

  • Storm Bolt Hurls your weapon at an enemy, causing (90% of weapon damage [ 400% of AP ) Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Warrior – Level 15 Talent. 20 yd range. Instant. 30 sec cooldown.

 

PvP Talents

  • Battle Trance (New) After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 sec. Using Raging Blow on a new target will cancel this effect. Fury Warrior – Tier 4 PvP Talent.
  • Bodyguard (New) Protect an ally, causing 50% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Revenge cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 60 sec. Only one target can be Bodyguarded at a time. Limited to 1 target. Protection Warrior – Tier 2 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
  • Leave No Man Behind Using Intervene Using Intercept on allies reduces all damage they receive by 90% for 2 sec. Protection Warrior – Tier 4 PvP Talent.
  • Mass Spell Reflection (New) Reflects all spells cast on you and on all party and raid members within 20 yards for 3 sec. Replaces Spell Reflection. Protection Warrior – Tier 2 PvP Talent. Instant. 30 sec cooldown.
  • Pain Train Name changed from “Booming Voice” to “Pain Train”.
  • Rage Machine Non-periodic Attacks against you generate 5 Rage. Warrior – Tier 3 PvP Talent.
  • Shadow of the Colossus Name changed from “Pain Train” to “Shadow of the Colossus”.
  • Slaughterhouse When you use Bloodthirst, the damage is increased by 1% 10% and the cooldown is reduced by 0 sec for every 0% 1 sec for every 10% health the target is missing. Fury Warrior – Tier 5 PvP Talent.
  • Thunderstruck Thunder Clap roots all targets for 1 snares all targets by 90% for 1.5 sec. Protection Warrior – Tier 5 PvP Talent.
  • Wrecking Crew Colossus Smash’s Mortal Strike’s effect now also is applied to all nearby enemies within 8 yards of the target. Arms Warrior – Tier 5 PvP Talent.

 

Fury

  • Bloodthirst Attack the target in a bloodthirsty craze, dealing (300% 225% of weapon damage) Physical damage and restoring 5% of your health. Generates 10 Rage. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 150% 230% of weapon damage ] Physical damage. Generates 5 Rage. Only usable while Enraged. Warrior – Fury Spec. Melee range. Instant.

 

 

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