WoW Legion: Der neue Build 20979 für die Alpha

WoW Legion: Der neue Build 20979 für die Alpha
WoW Legion: Der neue Build 20979 für die Alpha
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Im Verlauf des heutigen Abends haben die Entwickler von World of Warcraft den neuen Build 20979 auf die Testserver der derzeit laufenden Alpha zu der kommenden Erweiterung „Legion“ aufgespielt und diese Testphase um einige neue Inhalte erweitert. Dabei brachte dieses Update dann neben den üblichen Klassenänderungen auch wieder einige neue Modelle, neue Karten für bestimmte Spielbereiche, ein neues Design für die Artefaktwaffe der auf Dämonologie geskillten Hexenmeister und neue Icons für die Gegenstände aus diesem Addon mit sich.

 

 

Neue Modelle:



 

 

 

Neue Karten:

 

 

Thal’Dranath:

Scheinbar wurde die Insel „Thal’Dranath“ vorerst wieder aus der Alpha entfernt und wird zu einem späteren Zeitpunkt zurückkehren.

 

 

 

Neue Icons:

 

 

 

Klassenänderungen:

Death Knight

  • Corpse Explosion Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses. Glyph. 30 yd range. Instant. 15 sec cooldown.
  • Death Gate Opens a gate which the Death Knight can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return the Death Knight back to near their departure point. 1 Runes. 10 4 sec cast. 60 sec cooldown.
  • Death Grip (Blood) Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec. and increasing threat that you generate against the target by 200% for 3 sec.
  • Talents
    • Corpse Shield Name Changed from Meat Shield to Corpse Shield
    • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power every 1 1.5 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight – Level 45 Talent. Instant. 3 min cooldown.
  • PvP Talents
    • Decomposing Aura All enemies within 8 yards slowly decay, lsoing losing 2% of their max health every 2 sec. Stacks up to 10 times. Lasts for 5 sec. Any Role – Tier 3 PvP Talent.
    • Reanimation (New) Reanimates a nearby corpse, summoning a zombie with 5 health for 20 sec to slowly move torwards your target. If it reaches your target, it explodes stunning all enemies within 5 yards for 3 sec and dealing 1 Shadow damage. Unholy Death Knight – Tier 5 PvP Talent. 2 Runes. 40 yd range. Instant. 5 sec cooldown.
  • Frost
    • Runic Empowerment When you spend Runic Power, you have a 1.0% chance per Runic Power spent to activate a random fully-depleted gain a rune. Death Knight – Frost Spec.
  • Unholy
    • Army of the Dead Blood: Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, taunting and fighting anything they can. Frost, Unholy: Summons a legion of Ghouls over 4 sec who will fight for the Death Knight for 40 sec, swarming the area, fighting anything they can. Death Knight – Unholy Spec. 3 Runes. 4 sec cast (Channeled). 10 min cooldown.

 

 

Demon Hunter

  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 3.000 * 100% 2.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 12 sec cooldown.
  • Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing [ 250% [ 267% of AP ] Chaos damage. 30 Fury. Instant. 60 sec cooldown.
  • Fel Rush Rush forward, incinerating anything in your path for [ 250% [ 210% of AP ] Fire damage. Instant.
  • Talents
  • Abyssal Strike Infernal Strike range Infernal Strike’s range is increased by 10 yards and generates 20 Pain if it damages at least one target its cooldown is reduced by 5 sec. Vengeance Demon Hunter – Level 15 Talent.
  • Agonizing Flames Increases the damage and radius of Immolation Aura by 100% Immolation Aura generates 14 more Pain, and deals 100% increased damage. Vengeance Demon Hunter – Level 30 Talent.
  • Bathe In Flame (New) The cooldown of Immolation Aura is reduced by 3 sec, and its radius is increased by 50%. Vengeance Demon Hunter – Level 75 Talent.
  • Blade Turning Parrying an attack generates 4 5 Pain. Vengeance Demon Hunter – Level 30 Talent.
  • Burning Alive Every 2 sec, your Fiery Brand deals [ 10% [ 50% of AP ] Fire damage and spreads from the primary target to a nearby enemy. Vengeance Demon Hunter – Level 45 Talent.
  • Coming Soon This talent has been imprisoned by the Wardens and will be released soon! Havoc Demon Hunter – Level 100 Talent.
  • Concentrated Sigils Name Changed from Quickened Sigils to Concentrated Sigils. All Sigils are now targeted at your location, and activate 1 sec faster. The cooldown of all Sigils is reduced by 20%. Vengeance Demon Hunter – Level 60 Talent. the duration of their effects is increased by 2 sec. Vengeance Demon Hunter – Level 90 Talent.
  • Feast of Souls Soul Fragments heal Soul Cleave heals you for an additional 0 over 6 sec. Vengeance Demon Hunter – Level 30 Talent.
  • Felblade Charge to your target and Strike with a flaming blade, causing (350% 400% of weapon damage) Fire damage. Generates 20 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant. 10.5 sec cooldown. Vengeance Demon Hunter – Level 15 Talent. 20 yd range. Instant. 15 sec cooldown.
  • First Blood Blade Dance deals 100% additional an additional 1,000% weapon damage to the first target struck. Havoc Demon Hunter – Level 15 Talent.
  • Fracture (New) Brutally slam your target for [ 500% of AP ] Physical damage, and shatter a Lesser Soul Fragment from them. Vengeance Demon Hunter – Level 45 Talent. Melee range. Instant. 20 sec cooldown.
  • Hellgate (New) When Sigil of Flame activates, you are teleported to its location and force all affected enemies to attack you for 6 sec. Vengeance Demon Hunter – Level 90 Talent.
  • Last Resort (New) Sustaining fatal damage instead transforms you to Metamorphosis form, and returns you to 30% health. This effect may only occur every 5 min. Vengeance Demon Hunter – Level 100 Talent.
  • Nemesis Increases damage you inflict against the target by 10% for 2 min. When the target is slain, you will inflict 0% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Havoc Demon Hunter – Level 75 Talent. 50 yd range. Instant. 2 min cooldown.
  • Quickened Sigils (New) All Sigils activate 1 second faster, and their cooldowns are reduced by 15%. Vengeance Demon Hunter – Level 60 Talent.
  • Razor Spikes (New) While Demon Spikes is active, your Physical damage dealt is increased by 25% and your melee attacks snare targets by 50% for 6 sec. Vengeance Demon Hunter – Level 90 Talent.
  • Revel in Pain (New) You are healed for 20% of Fire damage you deal. Vengeance Demon Hunter – Level 100 Talent.
  • Soul Rending Increases your Leech by 100% Gain 100% Leech while Metamorphosis is active. Demon Hunter – Level 60 Talent.
  • Soulmate Mark a friendly target as your Soulmate for 15 sec. Consuming a Soul Fragment heals your Soulmate for 3% Soul Cleave heals your Soulmate for 10% of their maximum health. Vengeance Demon Hunter – Level 75 Talent. 40 yd range. Instant. 2 min cooldown.
  • Havoc
    • Shattered Souls When you kill a target that grants experience or honor, the target’s soul will sometimes be shattered, leaving a Soul Fragment behind for 30 sec 0. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter – Havoc Spec.
  • Vengeance
    • Demonic Wards Your tattoos reduce magical damage taken by 30%, and increase Stamina by 20%. Also reduces the chance you will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. Demon Hunter – Vengeance Spec. your Stamina by 20% and your Armor by 200%. Demon Hunter – Vengeance Spec.
    • Fiery Brand Brand your target with a burning demonic symbol, instantly dealing (225% 0% of weapon damage) Fire damage and reducing the damage they do to you by 40% for 8 sec. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown.
    • Immolation Aura Engulf yourself in flames, instantly causing [ 140% [ 110% of AP ] Fire damage to nearby enemies and radiating [ 40% of AP ] every sec for 6 sec enemies within 8 yards and radiating [ 25% of AP ] Fire damage every sec. Lasts 6 sec, and generates 20 Pain over the duration. Demon Hunter – Vengeance Spec. Instant. 10 sec cooldown. 15 sec cooldown.
    • Infernal Strike Leap through the air toward a targeted location, slamming down with destructive force to deal [ 1 + 70% of AP ] Fire damage to all enemies within 6 yards. Demon Hunter – Vengeance Spec. 30 yd range. Instant.1 sec cooldown.
    • Metamorphosis Transform to demon form for 10 20 sec, increasing current and maximum health by 30%. Generates 10 Pain every 1 sec. Demon Hunter – Vengeance Spec. Instant. 3 min cooldown.
    • Shattered Souls Some of your abilities can shatter the target’s soul, releasing Soul Fragments that heal you for 5% of your maximum health. If the Soul Fragment comes from a Demon, you will deal 20% increased damage for 5 Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum health. Consuming a Demon’s soul will grant you 20% increased damage for 20 sec. Demon Hunter – Vengeance Spec.
    • Shear Shear has a 0% chance to spawn a Soul Fragment nearby. small chance to shatter the target’s soul, leaving a Lesser Soul Fragment behind for 20 sec. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for 10% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec. Demon Hunter – Vengeance Spec.
    • Shear An instant strike that causes (200% Causes (250% of weapon damage) Physical damage and reduces the cooldown of Felblade by 1 sec has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 10% of your health when consumed. Generates 10 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.
    • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals (175% of weapon damage [ 275% of AP ) Fire damage, and an additional [ AP ] Fire damage over 9 6 sec, to all enemies affected by the sigil. Demon Hunter – Vengeance Spec. 30 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
    • Soul Cleave A vicious strike that deals [ 2.000 * 1% of weapon damage ] Physical damage to all enemies in front of you. Severs 3 Soul Fragments from your target, healing you for 5% of your maximum health per Fragment and consumes a portion of their soul to heal you for 10% of your maximum health. Draws any Soul Fragments within 20 yards to you. Demon Hunter – Vengeance Spec. 400 Pain. 8 yd range. Instant. Melee range. Instant.
    • Throw Glaive Throw a demonic glaive at the target, dealing (50% of weapon damage) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter – Vengeance Spec. 30 yd range. Instant.

 

 

Druid

  • Aquatic Form Passive Increases swimming speed by 50% 100% and allow’s the druid to breathe underwater. Requires Aquatic Form.
  • Bear Form Shapeshift into Bear Form, increasing armor by 200% and Stamina by 30%. Also reduces the chance the Druid will be critically hit by 0% 6%, and reduces the chance for attacks to be parried by 0% 3%. Increases threat generation and protects the caster from Polymorph effects. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
  • Charm Woodland Creature Allows the Druid to befriend an ambient creature, which will follow the Druid for 60 min. Limited to 1 target. Glyph. 40 yd range. Instant. 40 yd range. Instant.
  • Lifebloom Heals the target for [ 10 [ 12 + 36.73% of Spell Power ] over 10 12 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 201.1% of Spell Power ]. Lifebloom can be active only on one target at a time. 40 yd range. Instant.
  • Stag Form (New) Shapeshift into a mountable stag form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only usable outdoors. The act of shapeshifting frees the caster of movement impairing effects. Can’t be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
  • Track Beasts (New) Shows the location of all nearby beasts on the minimap. Requires Cat Form. Instant. 1.5 sec cooldown.
  • Tranquility Heals all party and raid members within 40 yards for [ 200% of Spell Power 0;] instantly and every 2 sec for 8 sec. Healing increased 100% when not in a raid. 40 yd range. Instant.
  • Treant Form Shapeshift into Treant Form. Shapeshift, Glyph. 5.6% of Base Mana. Instant.
  • Talents
    • Flourish Extend the duration of all of your heal over time effects on friendly targets within 60 yards by 10 6 sec. Restoration Druid – Level 100 Talent. Instant. 60 sec cooldown.
    • Incarnation: Chosen of Elune An improved Moonkin Form that increases all your spell damage by an additional 15% the damage of all Lunar and Solar spells by 50%. Also causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Replaces Celestial Alignment. Druid – Level 75 Talent. Instant. 3 min cooldown.
    • Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl while in combat and causes Shred and Rake to function as if stealth were active deal damage as if stealth were active. Also reduces the cost of all Cat Form abilities by 50% and increases maximum Energy by 50. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Replaces Berserk. Feral Druid – Level 75 Talent. Instant. 3 min cooldown.
    • Moment of Clarity (Balance, Guardian, Restoration) Increases your maximum energy by 30.
    • Moment of Clarity (Feral) Increases your maximum energy by 30.
    • Savage Roar Finishing move that increases physical damage done by 30% while in Cat Form. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid – Level 75 Talent. 25 Energy. 100 yd range. Instant.
    • Soul of the Forest Your finishing moves grant 4 6 Energy per combo point. Feral Druid – Level 75 Talent.
  • PvP Talents
    • Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Any Role Restoration Druid – Tier 5 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
    • Cyclone (New) Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time. Can be cast in Tree of Life Form, Moonkin Form. Balance Druid – Tier 5 PvP Talent. 7.5% of Base Mana. 20 yd range. 2 sec cast.
    • Druid of the Claw (New) While in Bear Form, your chance to be critically hit is reduced by an additional 60%. In addition, when hit by melee attacks while in Bear Form you have a 15% chance to cast Rejuvenation on yourself free of cost. Any Role – Tier 2 PvP Talent.
    • Faerie Swarm (New) Swarms the target with Faeries, reducing the target’s movement speed by 30% and chance to hit by 50% for 8 sec. Balance Druid – Tier 5 PvP Talent. 25 yd range. Instant. 30 sec cooldown.
    • Moonkin Aura (New) Whenever you Starsurge, all allies within 0 yards have their spell critical strike chance increased by 15% for 12 sec. Requires Moonkin Form. Balance Druid – Tier 4 PvP Talent.
    • NYI: Crescent Burn Using Moonfire on a target already afflicted by Moonfire’s damage over time effect deals 35% additional damage. Any Role – Tier 3 PvP Talent. Balance Druid – Tier 3 PvP Talent.
    • Prickling Thorns When your Entangling Roots or Cyclone is removed, dispelled, or ends, the target will take 100,000 damage. Any Role – Tier 3 PvP Talent.
    • Protector of the Grove (New) Using Healing Touch on an ally always critically heals and reduces the cast time of your Healing Touch by 50% for 6 sec. Balance Druid – Tier 2 PvP Talent.
    • Razor Thorns (New) Your Thorns spell is replaced with Razor Thorns. Sprout thorns, causing [ 300% of Spell Power ] Nature damage to attackers when hit. Lasts 15 sec. Replaces Thorns. Restoration Druid – Tier 2 PvP Talent.
  • Feral
  • Restoration
    • Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 2 sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Can’t be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid – Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
    • Lifebloom Heals the target for [ 10 [ 12 + 36.73% of Spell Power ] over 10 12 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 201.1% of Spell Power ]. Lifebloom can be active only on one target at a time. Can be cast in Tree of Life Form. Can’t be cast in Moonkin Form. Limited to 1 target. Druid – Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
    • Tranquility Heals all party and raid members within 40 yards for [ 200% of Spell Power 0;] instantly and every 2 sec for 8 sec. Healing increased 100% when not in a raid. Can be cast in Tree of Life Form. Druid – Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.
  • Restoration, Feral, Guardian, Balance
    • Healing Touch Balance: Heals a friendly target for [ 1 + 360% of Spell Power ]. Usable while in Moonkin Form. Feral, Guardian, Restoration: Heals a friendly target for [ 1 + 360% of Spell Power ]. Druid – Restoration, Feral, Guardian, Balance Spec. 9% of Base Mana. 40 yd range. 2.5 sec cast.

 

 

Hunter

  • Aspect of the Chameleon Name Changed from Aspect of the Beast to Aspect of the Chameleon. The Hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. Glyph. Instant. aspect of a chameleon, becoming untrackable. Instant. 3 min cooldown.
  • Aspect of the Cheetah Increases your movement speed by 90% for 3 sec, and then for 30% for another 9 sec. Instant. 60 sec cooldown. 3 min cooldown.
  • Fetch Command your pet to retrieve the loot from a nearby corpse within 40 yards. Glyph. 50 yd range. 0.1 sec cast.
  • Fireworks Launch fireworks from your gun, bow or crossbow. Glyph. 40 yd range. 2.5 sec cast.
  • Mecha-Bond Imprint Matrix Name Changed from Mechanical Transponder to Mecha-Bond Imprint Matrix. Instant. Allows you to tame pets in the Mechanical family. Instant.
  • Play Dead (New) Playing Dead, tricking enemies into ignoring them. Lasts up to 6 min. 100 yd range. Instant. 30 sec cooldown.
  • Wake Up (New) Tell your pet to wake up. 100 yd range. Instant. 30 sec cooldown.
  • Talents
    • Animal Instincts When you attack with Flanking Strike, you gain the instincts of your pet for 7 sec, providing you with one of the following combat enhancements. Instincts of the Raptor Increases Haste by 100% 10%. Instincts of the Cheetah Increases Movement Speed by 20%. Instincts of the Mongoose Increases Mastery by 40 10. Survival Hunter – Level 15 Talent.
    • Posthaste Disengage Beast Mastery, Marksmanship: Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. Survival: Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. Hunter – Level 30 Talent.
    • Throwing Axes Toss 3 Axes at your enemy target, dealing [ 60% of AP ] Physical damage for each axe an enemy, each dealing [ 200% of AP ] Physical damage. Survival Hunter – Level 15 Talent. 15 Focus. 30 yd range. Instant.
  • PvP Talents
    • Dire Beast: Basilisk Summons a slow moving basilisk near the target for 30 sec that attacks the closest target it can find target for heavy damage. Beast Mastery Hunter – Tier 5 PvP Talent. Instant. 2 min cooldown. 40 yd range. Instant. 2 min cooldown.
    • Dire Beast: Hawk Summons a hawk to circle the target area, attacking all targets within 10 yards over the next 10 sec. Beast Mastery Hunter – Tier 5 PvP Talent. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
    • Explosive Shot (New) Beast Mastery, Survival: You fire an explosive charge into the enemy target, stunning the target and dealing [ 51.5% of AP ] Fire damage initially and every second for 4 sec. Marksmanship: You fire an explosive charge into the enemy target, stunning the target and dealing [ 66.9% of AP ] Fire damage initially and every second for 4 sec. Marksmanship Hunter – Tier 4 PvP Talent. 40 yd range. Instant. 30 sec cooldown.
    • Freezing Arrow (New) Fires a Frozen Arrow, incapacitating the target and all nearby enemies within 6 yards of the target for 8 sec. Any damage caused will break the ice. Marksmanship Hunter – Tier 4 PvP Talent. 40 yd range. 2 sec cast. 30 sec cooldown.
    • Spider Sting Stings the target with potent spider venom, causing their next offensive spell cast to silence the target for 5 sec. Lasts for 8 sec. Any Role – Tier 3 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
    • T.N.T. (New) Reduces the cooldown of Bursting Shot by 10 sec. Marksmanship Hunter – Tier 4 PvP Talent.
    • Trueshot Mastery Name Changed from Improved Trueshot to Trueshot Mastery
  • Beast Mastery & Marksmanship
    • Disengage You leap backwards. Hunter – Beast Mastery & Marksmanship Spec. Unlimited range. Instant. 1 sec cooldown.
  • Beast Mastery & Survival
    • Tame Beast Tames a beast to be your companion. If you lose the beast’s attention for any reason, the taming process will fail. You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast. Only Beast Mastery specialized Hunters can tame Exotic Beasts. Hunter – Beast Mastery & Survival Spec. 30 yd range. 10 sec cast (Channeled). 6 sec cast (Channeled).
  • Marksmanship
    • Bursting Shot Fire an explosion of bolts that strikes all enemies in front of you, knocking them back and disorienting them, and dealing (40% of weapon damage) Physical damage. Hunter – Marksmanship Spec. 50 Focus. 10 20 yd range. Instant. 30 sec cooldown.

 

 

Mage

  • Arcane Linguist (New) You are able to comprehend your allies‘ racial languages.
  • Illusion Transforms the Mage to look like someone else for 2 min. Glyph. Instant. 10 min cooldown. another player for 2 min. Instant. 10 min cooldown.
  • Talents
    • Arcane Familiar Summon a Familiar that attacks your enemies. Familiar attacks have a chance to grant you an Arcane Charge. This companion cannot be targeted or damaged by enemies. Lasts 30 sec seconds and increases your maximum mana by 10%. Lasts 60 min. Arcane Mage – Level 15 Talent. Instant. 60 sec cooldown.
    • Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, which lasts 6 sec and stacks up to 100 16 times. Each stack of Bone Chilling increases all Frost damage you deal by 1% 0.5%. Frost Mage – Level 15 Talent.
    • Cinderstorm Throw a spread of 6 cinders that travel in an arc, and each deal [ 50% of Spell Power ] Fire damage to enemies they hit. This damage is increased by 30% if the target is affected by your Ignite. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 8 sec cooldown.
    • Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does 1 Frost damage, split between to all enemies within 4 yards of its impact point. Frost Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Conflagration Enemies affected by Ignite have a chance to flare up for 3 sec. While flared up, nearby enemies take an additional [ 1 + 20% 10% chance to flare up and deal [ 1 + 40% of Spell Power ] Fire damage every 1.5 sec to nearby enemies. Fire Mage – Level 15 Talent.
    • Controlled Burn When you gain Heating Up, theres you have a 10% chance to instantly go into Hot Streak. This chance is increased by your Critical Strike activate Hot Streak. Fire Mage – Level 60 Talent.
    • Erosion Erode the targets resistances, increasing damage taken by all of your Arcane spells by 20% for 10 Your attacks erode the target’s resistances, increasing all damage the target takes from your spells by 1%, stacking up to 10 times. After 5 sec of not taking damage from your spells, this effect will decrease by 1% every 1 sec. Arcane Mage – Level 90 Talent. 40 yd range. Instant. 60 sec cooldown. 60 sec cooldown.
    • Fire Starter Fireball can now chain to up to 1 nearby targets Your Fireball spell always deals a critical strike when the target is above 90% health. Fire Mage – Level 15 Talent.
    • Flame Patch Flamestrike ignites the ground that its cast on, leaving a patch of fire behind which continues to burn enemies in burns enemies within it for [ 1 + 20% of Spell Power ] Fire damage per second for the next 15 seconds every 1 sec for the next 15 sec. Fire Mage – Level 90 Talent.
    • Lonely Winter You can no longer summon your Water Elemental, however Frost Bolt, Ice Lance and Frozen Orb deal 10% more damage. You also learn the ability to cast Freeze Frozen Orb, and Icicles deal 10% more damage. Frost Mage – Level 15 Talent.
    • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 375% 562.5% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 37.5% [ 18.75% of Spell Power ] Fire damage every 1 sec for 8 sec to enemies in the area. Fire Mage – Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Presence of Mind Name Changed from Static to Presence of Mind
    • Pyromaniac Casting Pyroblast while Hotstreak is active has a 50% 10% chance to instantly reactivate Hotstreak. Fire Mage – Level 15 Talent.
    • Quickening Arcane Blast and Arcane Missiles also grant 2% Haste for 6 sec, stacking up to 100 times. This effect is cleared when you cast Arcane Barrage. Arcane Mage – Level 100 Talent.
    • Torrent When Arcane Barrage hits additional targets, the damage dealt to those additional targets is increased to 100% Your Arcane Barrage deals 25% increased damage per target it hits. Arcane Mage – Level 15 Talent.
  • PvP Talents
    • Ice Form Your body turns into Ice, increasing your Frostbolt damage done by 50% and granting immunity to stun and knockback effects. Lasts 12 sec. Frost Mage – Tier 5 PvP Talent. Instant. 45 sec cooldown.

 

 

Monk

  • Zen Flight You fly through the air at a quick speed on a meditative cloud. Glyph. Instant. Instant.
  • Talents
    • Lifecycles Enveloping Mist reduces the cost of your next Vivify by 20% 15%, and Vivify reduces the cost of your next Enveloping Mist by 20% 15%. Mistweaver Monk – Level 45 Talent.
    • Mist Wrap Enveloping Mist duration increased by 2 1 sec and healing bonus increased by 20%. Mistweaver Monk – Level 90 Talent.
    • Refreshing Jade Wind Summon a whirling tornado around you, causing [ 355.5% of Spell Power ] healing over 6 sec to up to 6 allies within 8 yards. Mistweaver Monk – Level 90 Talent. 9% 7.5% of Base Mana. Instant. 6 sec cooldown.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 150% [ 200% of Spell Power ] damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk – Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
  • PvP Talents
    • Ancient Mistweaver Arts (New) Soothing Mist is now an active spell, and no longer is triggered through casting Effuse, Enveloping Mist or Vivify. Heals the target for [ 20 + 40% of Spell Power ] over 10 sec. While channeling, Effuse and Enveloping Mist are instant cast, and will heal the soothed target without breaking the Soothing Mist channel. Mistweaver Monk – Tier 3 PvP Talent.
    • Fast Feet You move 10% faster for 2 15% faster for 3 sec after being attacked. Any Role – Tier 2 PvP Talent.
    • Guard Guard against future attacks, absorbing [ 1,800% of AP ] damage up to [ 1,800% of AP ] damage for 15 sec. Guard will also apply to the closest nearby ally within 10 yards. Limited to 2 targets. Brewmaster Monk – Tier 4 PvP Talent. Instant. 30 sec cooldown. 45 sec cooldown.
    • Healing Sphere 40 yd range. Instant. Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 260% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk – Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.
    • Rushing Tiger Palm Tiger Palm now has a 10 yard range, and reduces the target’s movement speed by 50% 25% for 2 sec. When used, you instantly dash to the target. Windwalker Monk – Tier 5 PvP Talent.
    • Twin Spirits Name Changed from Twin Spirits (NYI) to Twin Spirits. You can have 2 Transcendence Spirits out active at once. Your Transcendence: Transfer switches you with the closest spirit. Any Role – Tier 2 PvP Talent.
    • Whirling Kicks Spinning Crane Kick increases your movement speed by up to 100%, and heals you for 10% of your maximum health over 5 sec. The number of targets struck by Spinning Crane Kick increases this effect. Any Role – Tier 3 PvP Talent. Windwalker Monk – Tier 3 PvP Talent.
    • Zen Focus (New) When you use Thunder Focus Tea, you gain Zen Focus causing you to be immune to all silence and interrupt effects for 5 sec. Mistweaver Monk – Tier 3 PvP Talent.
  • Mistweaver
    • Revival Heals all party and raid members within 40 yards for [ 895% [ 450% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk – Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
    • Vivify Cause a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 250% [ 225% of Spell Power ]. Limited to 3 targets. Monk – Mistweaver Spec. 4% of Base Mana / 20 Energy / 20 Energy. 40 yd range. 1.5 sec cast.
    • Mistweaver, Windwalker, Brewmaster
    • Effuse A fast and efficient spell, healing the target for 0. Monk – Mistweaver, Windwalker, Brewmaster Spec. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1.5 sec cast.
  • Windwalker & Mistweaver
    • Spinning Crane Kick You spin while kicking in the air, dealing [ 133.2% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk – Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 2% of Base Mana. Instant. 1% of Base Mana. Instant.

 

 

Paladin

  • Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. 60 yd range. Instant.
  • Blessing of Freedom Places a blessing on the friendly target, granting immunity to movement impairing effects for 6 8 sec. 15% of Base Mana. 40 yd range. Instant. 25 sec cooldown. 15 sec cooldown.
  • Contemplation Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light. Glyph. Instant. 8 sec cooldown. Instant. 8 sec cooldown.
  • Talents
    • Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Holy Paladin – Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
    • Beacon of Hope Place a Beacon of Hope at the target location. After 3 sec, or when you take damage, you will be sent to the Beacon. Holy Paladin – Level 30 Talent. 15% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (85% 60% of weapon damage) Holy damage and generating 1 Holy Power. Replaces Blade of Justice. Retribution Paladin – Level 60 Talent. 12 yd range. Instant. 6 sec cooldown.
    • Blessing of Spellwarding Name Changed from Blessing of Negation to Blessing of Spellwarding
    • Blinding Light Emits a dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) damage and causing them to wander disoriented for 6 sec. Holy damage will not break the disorient effect. Paladin – Level 45 Talent. 8% of Base Mana. Instant. 2 min cooldown.
    • Consecrated Ground Up to 6 Allies standing within your Consecration receive 20% additional healing [ 8.3% of Spell Power ] healing every 1 sec, and enemies within your Consecration have 50% reduced movement speed. Protection Paladin – Level 90 Talent.
    • Divine Hammer Divine Hammers spin around the Paladin, damaging enemies within 8 yds for (40% 50% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin – Level 60 Talent. Instant. 8 sec cooldown.
    • Holy Wrath Fires holy bolts at the target, causing [ 3 + 200% of Spell Power AP ;] Holy damage and restoring [ 3 + 200% of Spell Power ] health over 2.2 sec. Deals 50% additional damage to stunned targets. Retribution Paladin – Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
    • Repentance Meditation incapacitates the enemy target for 60 sec. Any damage other than Censure will awaken the target Forces an enemy target into meditation, incapacitating the target and dealing up to a maximum of 25% of the target’s health in damage over 60 sec. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead. Limited to 1 target. Paladin – Level 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
    • Shield of Vengeance Creates a barrier of holy light that absorbs [ 500% of AP ] damage for 15 sec. When the barrier is consumed or expires, all damage absorbed is dealt back to your current melee target as Holy damage. Can be cast in Shadowform. Holy Paladin – Level 30 Talent. Instant. 30 sec cooldown. 60 sec cooldown.
    • Zeal (Holy, Protection) An instant strike that causes (100% 90% of weapon damage) Physical damage.
    • Zeal (Retribution) An instant strike that causes (100% 90% of weapon damage) Physical damage and grants 1 Holy Power.
    • Zeal 4.5 3.5 sec cooldown.
  • Holy
    • Avenging Wrath Imbues you with wrathful light, increasing healing done by 50% and your critical strike chance and damage by 20% for 20 sec. Paladin – Holy Spec. Instant. 1.5 min cooldown. 2 min cooldown.
    • Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin – Holy Spec. 2.5% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
    • Light of Dawn Unleash a wave of healing energy before you, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 125% 150% of Spell Power ]. Paladin – Holy Spec. 14% of Base Mana. Instant. 10 sec cooldown.
    • Light of the Martyr Sacrifice [ 400% of Spell Power ] of your own health to instantly heal an ally for [ 1 + 400% 525% of Spell Power ]. Cannot be cast on yourself. Paladin – Holy Spec. 12.5% of Base Mana. 40 yd range. Instant.
    • Light’s Beacon Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 50% 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40% of their Mana cost. Paladin – Holy Spec. 60 yd range.
  • Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (135% of weapon damage) Holy 200% of weapon damage) Physical damage and generating 2 Holy Power. Paladin – Retribution Spec. 12 yd range. Instant. 12 sec cooldown.
    • Conviction Your Crusader Strike and Blade of Justice have a 20% chance to generate 1 additional cause your next Holy Power spender to cost 1 less Holy Power. Paladin – Retribution Spec.
    • Divine Storm A whirl of divine energy, dealing (180% 140% of weapon damage) Holy damage to all enemies within 8 yds. Limited to -1 targets. Paladin – Retribution Spec. 3 Holy Power. Instant.
    • Greater Blessing of Kings Name Changed from Blessing of Kings to Greater Blessing of Kings. Places a blessing on an ally that grants them an absorption shield. It absorbs up to [ 130.6% of Holy Spell Power ] damage, and will be refreshed to full strength every 6 sec, even if fully consumed. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom Greater Blessings active at one time. Paladin – Retribution Spec. 30 yd range. Instant.
    • Greater Blessing of Might Name Changed from Blessing of Might to Greater Blessing of Might. Places a blessing on an ally that causes their attacks to have a 10% chance to deal 30% additional damage as Holy. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom Greater Blessings active at one time. Paladin – Retribution Spec. 30 yd range. Instant.
    • Greater Blessing of Wisdom Name Changed from Blessing of Wisdom to Greater Blessing of Wisdom. Places a blessing on an ally that causes them to gain 1% of maximum mana every 15 sec, and have a chance when damage is taken to be healed for 5% of maximum health and health every 15 sec. You may only have 3 total active of Blessing of Kings, Blessing of Might, and Blessing of Wisdom. 30 yd range. Instant. Greater Blessings active at one time. Paladin – Retribution Spec. 30 yd range. Instant.
    • Hand of Hindrance Places a Hand on an enemy target, reducing movement speed by 70% for 10 sec. Paladin – Retribution Spec. 27% of Base Mana. 25 30 yd range. Instant. 30 sec cooldown.
    • Sword of Light Increases the damage you deal with two-handed melee weapons by 30%. Paladin – Retribution Spec. 5%. Paladin – Retribution Spec.
    • Templar’s Verdict A powerful weapon strike that deals (190% 320% of weapon damage) Holy damage. Limited to -1 targets. Paladin – Retribution Spec. 3 Holy Power. Melee range. Instant.

 

 

Priest

  • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 65.2% 90% of Spell Power ]. After reaching its destination, the Divine Star returns to you, healing allies in its path again. 100 yd range. Instant.
  • Smite Smite an enemy for [ 200% [ 250% of Spell Power ] Holy damage. Can’t be cast in Shadowform. 1% and absorbs the next [ 250% of Shadow Spell Power ] damage dealt by the enemy. Can’t be cast in Shadowform. 1.5% of Base Mana. 40 yd range. 2 sec cast. 1.5 sec cast.
  • Talents
    • Body and Soul Your Power Word: Shield and Leap of Faith also increase your target’s movement speed by 60% for 4 40% for 3 sec. Priest – Level 30 Talent.
    • Contrition Your Atonement duration is increased by 5 3 sec. Discipline Priest – Level 75 Talent.
    • Divine Star Fire a Divine Star forward 24 yds, healing allies in its path for [ 1 + 65.2% 90% of Spell Power ]. After reaching its destination, the Divine Star returns to you, healing allies in its path again. Can be cast in Spirit of Redemption. Priest – Level 90 Talent. 2% 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
    • Purge the Wicked Cleanse the target with fire, causing [ 150% of Spell Power ] Fire damage and an additional [ 65% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Replaces Shadow Word: Pain. Can’t be cast in Shadowform. Discipline Priest – Level 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
    • Schism The final bolt of Penance creates an explosion of shadow energy around the target, dealing 1 [ 1 + 80% of Spell Power damage to all enemies within 10 yards. Discipline Priest – Level 15 Talent.
    • Shadow Covenant Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% of Spell Power ], but leaving a shell on them that absorbs the next [ 225% of Spell Power ] healing they receive within 10 sec. Replaces Power Word: Radiance. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Discipline Priest – Level 100 Talent. 8% 6% of Base Mana. 40 yd range. 2.5 sec cast.
  • PvP Talents
    • Premonition (New) Heals nearby targets for 0, and applies Atonement to yourself. Deals [ PS * BC ] Shadow damage to yourself for each Atonement you have active. Discipline Priest – Tier 3 PvP Talent. Instant. 12 sec cooldown.
  • Discipline
    • Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 1% 1.5% of Base Mana. 40 yd range. Instant.
    • Power Word: Radiance A burst of light heals a friendly target and their 5 nearest allies for [ 200% 2 nearest allies for [ 300% of Spell Power ], and applies Atonement for 50% of its normal duration. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Discipline Spec. 7% 5.5% of Base Mana. 40 yd range. 2.5 sec cast.
  • Discipline & Shadow
    • Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage. Can be cast in Shadowform. Priest – Discipline & Shadow Spec. 3% 2.5% of Base Mana. 40 yd range. Instant. 6 sec cooldown.
  • Holy
    • Divine Hymn Heals all party or raid members within 40 yards for [ 1 + 160% 80% of Spell Power ] instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Direct healing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
    • Holy Fire Consumes the enemy in Holy flames that cause [ 200% of Spell Power ] Holy damage and an additional [ 70% [ 50% of Spell Power ] Holy damage over 9 sec. Can’t be cast in Shadowform. Priest – Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
    • Holy Word: Chastise Chastises the target for [ 1 + 600% 500% of Spell Power ] Holy damage and incapacitates them for 5 sec. Can’t be cast in Shadowform. Priest – Holy Spec. 3% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
  • Shadow
    • Mind Blast Blasts the target’s mind for [ 1 + 440% of Spell Power ] Shadow damage. Generates 20 Insanity. Priest – Shadow Spec. All Shadow Orbs. 40 yd range. 1.5 sec cast.
    • Vampiric Embrace Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 10% 3% of any single-target Shadow spell damage you deal. Lasts 15 sec. Priest – Shadow Spec. Instant. 3 min cooldown.
    • Shadow & Discipline
    • Shadow Mend 2.5% 2.8% of Base Mana.

 

 

Rogue

  • Detection (New)
  • Detection Focus intently on trying to detect certain creatures. Glyph. Instant. Instant.
  • Pick Lock Allows opening of locked chests and doors that require a skill level of up to [ 5 * Level ]. Melee range. 5 sec cast. 1.5 sec cast.
  • Talents
    • Gloomblade Infuse your weapon with Shadow energies and stab the target, causing (315% 260% of weapon damage) Shadow damage. Awards 1 combo points. Replaces Backstab. Subtlety Rogue – Level 15 Talent. 35 Energy. Melee range. Instant.
    • Grappling Hook Launch a grappling hook and pull yourself to the target location. Outlaw Rogue – Level 30 Talent. 25 40 yd range. Instant. 30 sec cooldown.
    • Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min, granting you 10% Leech. Assassination Rogue – Level 60 Talent. 3 sec cast. 1.5 sec cast.
    • Numbing Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 20% chance of poisoning the enemy, increasing all damage taken from your abilities by 10%, stacking up to 5 times and lasting 12 sec. Assassination Rogue – Level 90 Talent. 3 sec cast. 1.5 sec cast.
    • Paralytic Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min and causes 10% increased duration for your Kidney Shot and Cheap Shot. Assassination Rogue – Level 75 Talent. 3 sec cast. 1.5 sec cast.
  • PvP Talents
    • Creeping Venom Your Envenom applies Creeping Venom, dealing 100 [ 1,200 + 150% of AP Nature damage over 6 sec. Creeping Venom’s duration is refreshed when the target moves. Assassination Rogue – Tier 5 PvP Talent.
    • Filthy Tricks Vanish deals 10 [ 1 + 400% of AP Shadow damage to all enemies within 8 yards, and disorients them for 2 sec sec. Subtlety Rogue – Tier 4 PvP Talent.
    • Flying Daggers Fan of Knives deals s1% 25% more damage when it strikes 2 or more targets. Assassination Rogue – Tier 5 PvP Talent.
    • Honor Among Thieves Critical hits in combat by allies within 10 yards grant you a combo point, but no more often than once every 2 seconds Any Role – Tier 3 PvP Talent.
    • Improved Sprint Sprint suppresses all movement-impairing effects for 4sec 4 sec when used. Any Role – Tier 2 PvP Talent.
    • Shadow’s Caress Name Changed from Shadow’s Caress (NYI) to Shadow’s Caress. While in Stealth, your cooldowns cool up 30% faster the cooldown recovery of all your abilities is increased by 30%. Subtlety Rogue – Tier 4 PvP Talent.
    • Shadowy Duel Name Changed from Shadowy Duel to Shadowy Duel. You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers. 8 sec duration, 2 min cooldown for 6 sec. Subtlety Rogue – Tier 5 PvP Talent. Melee range. Instant. 2 min cooldown.
    • Shiv Name Changed from Shiv (NYI) to Shiv. Stabs the target with your off-hand, causing (10% weapon, causing (100% of weapon damage) Nature damage, and applies a deadly neurotoxin for 15 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown on that ability. Assassination Rogue – Tier 4 PvP Talent. Melee range. Instant. 45 sec cooldown.
    • Slaughter from the Shadows You remain enveloped by the shadows for 2 sec after coming out of stealth, causing all Physical melee and ranged attacks to miss you increasing dodge chance by 100%. Subtlety Rogue – Tier 5 PvP Talent.
    • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [ 1 + 75% 250% of AP ] Nature damage, and reduces their movement speed by 90% for 2 sec. Assassination Rogue – Tier 5 PvP Talent.
    • Take Your Cut Slice and Dice grant grants allies within 8 yards 15% Haste for 8 sec. when cast. Outlaw Rogue – Tier 4 PvP Talent.
    • Turn the Tables After coming out of a stun, your damage is increased by 15 % 15% for 6 sec. Any Role – Tier 3 PvP Talent.
    • Unfair Advantage Name Changed from Unfair Advantage (NYI) to Unfair Advantage. Your critical strike damage is increased by 20% when striking Critical strikes on targets with a lower health percentage than you. increases your critical strike damage by 20% for 3 sec. Any Role – Tier 3 PvP Talent.
  • Assassination
    • Crippling Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 50% chance of poisoning the enemy, slowing movement speed by 50% for 12 sec. Rogue – Assassination Spec. 3 sec cast. 1.5 sec cast.
    • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy for [ 100.1% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 12.87% of AP ] Nature damage. Rogue – Assassination Spec. 3 sec cast. 1.5 sec cast.
    • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning the enemy, which instantly inflicts [ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue – Assassination Spec. 3 sec cast. 1.5 sec cast.
  • Assassination & Subtlety
    • Shadowstep Step through the shadows to appear behind your target and gain 70% movement speed for 2 sec. Rogue – Assassination & Subtlety Spec. 25 yd range. Instant.1 sec cooldown.
  • Outlaw
  • Subtlety
    • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [ 100.7% of AP ] damage 2 points: [ 201.4% of AP ] damage 3 points: [ 302.1% of AP ] damage 4 points: [ 402.9% of AP ] damage 5 points: [ 503.6% of AP ]?s193,531[ 6 points: ( 604.3% of AP AP ) damage][] Rogue – Subtlety Spec. 35 Energy. Melee range. Instant.
  • Subtlety, Assassination, Outlaw
    • Stealth Conceals you in the shadows until cancelled, allowing you to stalk enemies without being seen. Rogue – Subtlety, Assassination, Outlaw Spec. Instant. 6 sec cooldown. 2 sec cooldown.

 

 

Shaman

  • Astral Recall Yanks the caster through the twisting nether back to . Speak to an Innkeeper in a different place to change your home location. 10 sec cast. 15 min cooldown. 10 min cooldown.
  • Far Sight Changes the caster’s viewpoint to the targeted location. Lasts 60 sec. Only usable outdoors. Unlimited range. 60 sec cast (Channeled).
  • Talents
    • Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20%. for 10 sec. Enhancement Shaman – Level 60 Talent.
    • Lightning Shield Surround yourself with a shield of lighting for 15 sec which deals [ 1 + 25% of Spell Power ] damage to a random enemy within 0 to 10 yards. every 0.5 sec. Enhancement Shaman – Level 60 Talent. 20 Lunar Power, plus 5 per sec. Instant. 60 sec cooldown.
    • Sundering Shatter a line of earth before you, causing [ 1 + 30% of Spell Power 500% of AP ;] Physical damage and knocking enemies to the side. Enhancement Shaman – Level 75 Talent. 60 Lunar Power. Instant. 20 sec cooldown.
    • Tempest When Stormfury is activated, you now gain 2 Stormstrikes which are cost 50% Maelstrom and trigger no cooldown Stormfury now affects the next 2 Stormstrikes. Enhancement Shaman – Level 75 Talent.
    • Wellspring Create a surge of water that flows forward, healing all friendly targets in a wide arc in front of you for [ 500% [ 400% of Spell Power ]. Restoration Shaman – Level 100 Talent. 35% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.
  • PvP Talents
    • Grounding Totem Summons an Air Totem with 5 health at the feet of the caster that will redirect one harmful spell all harmful spells cast on a nearby party or raid member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 5 sec. Restoration Shaman – Tier 4 PvP Talent. 5.9% of Base Mana. Instant. 25 sec cooldown. 30 sec cooldown.
    • Skyfury Totem Name Changed from Skyfury Totem to Skyfury Totem. Summons a Skyfury Fire Totem with 5 health at the target destination feet of the caster for 15 sec that increases the critical effect of damage and healing spells by 50% of all nearby allies within 40 yards by 30% Any Role – Tier 2 PvP Talent. 3% of Base Mana. Instant.45 sec cooldown.
    • Thunderdome Totem Name Changed from Lavatongue Totem to Thunderdome Totem . Summons a Lavatongue Air Totem with 5 health at the target destination feet of the caster for 15 sec. Whenever you or allies within 15 yards of the totem deal damage, the same 100% of the damage will be dealt to a random enemy within range of the totem. Lasts for 15 sec. Any Role – Tier 2 PvP Talent. 3% of Base Mana. Instant.45 sec cooldown.
    • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 15 sec. Windfury Totem enchants all allies within 10 yards weapons with wind causing auto-attacks have an 30% chance to generate an additional auto attack. Lasts for 15 sec. Any Role – Tier 2 PvP Talent. 3% of Base Mana. Instant.
  • Elemental
    • Earthquake Totem Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing [ 290% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman – Elemental Spec. 80 40 Lunar Power. 35 yd range. Instant.
    • Flame Shock Sears the target with fire, causing [ 1 + 87.5% of Spell Power ] Fire damage and then an additional [ 1 + 43.75% of Spell Power ] Fire damage every 2 sec. Lasts 10 to 30 15 to 35 sec based on Maelstrom spent. Shaman – Elemental Spec. 30 yd range. Instant.
    • Thunderstorm Calls down a bolt of lightning, dealing [ 2 + 34.83% of Spell Power ] Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them back from the Shaman. This spell is usable while stunned. Shaman – Elemental Spec. Instant. 45 sec cooldown.
  • Enhancement
    • Crash Lightning Attack all enemies in front of you, dealing (50% of weapon damage) damage. If you hit more than 1 target at least 2 targets you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional (75% of weapon damage) damage to all targets in front of you. Lasts 10 sec. Shaman – Enhancement Spec. 20 Lunar Power. Melee range. Instant. 5 sec cooldown.
  • Restoration
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 120% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 5 total targets. Shaman – Restoration Spec. 1% of Base Mana. 30 yd range. 2 sec cast.
    • Healing Tide Totem Summons a Water Totem with [ 5% of Total Health ] health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 120% 60% of Spell Power ]. Shaman – Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.
    • Stoneclaw Totem Summons an Earth Totem with Total Health [ 33% of Total Health health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes 40% increased damage from the caster for 30 sec. Shaman – Restoration Spec. 8% of Base Mana. Instant. 30 sec cooldown.

 

 

Warlock

  • Unending Breath Allows the target to breathe underwater for 10 min and increases swim speed by 20%. 2% of Base Mana. 30 yd range. Instant.
  • Talents
    • Channel Demonfire Launches 15 bolts of felfire at random Immolated enemies within 40 yds, over 3 sec. Each bolt deals 0 Fire damage. Destruction Warlock – Level 100 Talent. 4.8% of Base Mana. 40 yd range. 3 sec cast (Channeled). 12 sec cooldown.
  • Demonology

 

 

Warrior

  • Deep Wounds Your Mortal Strike, Bloodthirst, Devastate, and Thunder Clap Your Devastate and Revenge cause the target to bleed for [ 5 + 84% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 6 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 6 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Talents
    • Bladestorm (Fury) Become an unstoppable storm of destructive force, striking all targets within 8 yards for (240% of weapon damage) Physical damage with your main-hand and (240% of weapon damage) Physical damage with your off-hand with both weapons for [ 2.000 * 240% of weapon damage ] Physical damage every 1 sec for 6 sec.
    • Carnage Reduces the cost of Rampage by 40 20 Rage. Fury Warrior – Level 100 Talent.
    • Opportunity Strikes Your melee abilities have an up to 60% chance, based on target’s missing health, to trigger an extra attack that deals (200% 0% of weapon damage) Physical damage. Warrior – Level 100 Talent.
    • Outburst Berserker Rage now Enrages you for 5 4 sec, and its cooldown is reduced by 30 sec. Fury Warrior – Level 90 Talent.
  • Fury
    • Enrage Bloodthirst Bloodthirst and Rampage critical strikes will Enrage you, increasing attack speed by 100% and damage taken by 30% for 5 sec. Warrior – Fury Spec. 4 sec. Warrior – Fury Spec.
    • Enraged Regeneration Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec. Only usable while Enraged. Warrior – Fury Spec. Instant. 2 min cooldown.
    • Furious Slash An aggressive strike with your off-hand weapon that deals (250% 360% of weapon damage) Physical damage Generates 5 3 Rage. Warrior – Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 6 Rage. Only usable while Enraged. Warrior – Fury Spec. Melee range. Instant.
    • Rampage Arms, Protection: Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Fury: Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.560 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Warrior – Fury Spec. 90 Rage. Melee range. Instant. 1.5 sec cooldown.
    • Rampage! (New) Warrior – Fury Spec.

 

 

 

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