WoW Legion: Der neue Build 20810 für die Alpha

WoW Legion: Der neue Build 20810 für die Alpha
WoW Legion: Der neue Build 20810 für die Alpha
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Im Verlauf des heutigen Abends haben die Entwickler von World of Warcraft nun die Wartungsarbeiten für die Alpha der kommenden Erweiterung “Legion” abgeschlossen und den neuen Build 20810 auf die Server dieser Testphase aufgespielt. Auch wenn dieses neue Update keine größeren Spielbereiche oder Spezialisierungen für die Alpha freischaltete, so wurden aber dennoch einige kleinere Inhalte hinzugefügt. Neben den üblichen Klassenänderungen gehören dazu beispielsweise dann auch Modelle für die grauen Gebäude in Dalaran, die Bärenformen für fehlende Völker der Druiden und einige weitere Karten.

 

 

Neuerungen in Dalaran:

 

 

Neue Modelle:

 

 

 

Mönch T-19 Set:

 

 

Neue Karten:

   

 

 

Neue Icons:

 

 

 

Neue Szenarien:

  • Combat Training
  • Suramar Noble District
  • Suramar Noble District
  • Cleansing the Mother Tree
  • Test

 

 

 

Neue Friedhöfe:

  • Stormheim-GalebrokenPath-2
  • Stormheim-GalebrokenPath-1
  • 7.0 Suramar City Dungeon – Entrance Target
  • 7.0 Artifacts – Niskara – MM Niskara GY 1 – CRT
  • 7.0 Artifacts – Niskara – MM Niskara GY 2 – CRT
  • Highmountain – Thundertotem Cave – Graveyard
  • 7.0 Artifacts – Resto Druid Scenario – Start
  • 7.0 Shaman – Vortex Pinnacle – Graveyard (KMS)
  • 7.0 Dalaran – Artifacts – Shaman – Acquisition Disconnect Safe Loc
  • Artifact – Shaman Hub Intro – Graveyard
  • 7.0 Artifacts – Niskara – DK- BLood Niskara GY 1 – LWB
  • 7.0 Artifacts – Niskara – DK- BLood Niskara GY 2 – LWB

 

 

 

Anhänger:

Common

Rare

  • Avalanchion (New) – Level 110 Rare Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.

Uncommon

  • Aegira (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Allari the Souleater – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Challenge Accepted Zone: Azsuna.
  • Altruis the Sufferer – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Unleashed Havoc Zone: The Fel Hammer.
  • Angus Ironfist (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Aponi Brightmane / Vindicator Boros – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Paladin Quest: The Hunt Ends Zone: Sanctum of Light. Horde Source: Class: Paladin Quest: A New Dawn Zone: Sanctum of Light.
  • Calydus (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Chen Stormstout – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: Zone: The Wandering Isle.
  • Druid Champion 1 – Level 90 110 Uncommon Follower. Item Level 600.
  • Druid Champion 2 – Level 90 110 Uncommon Follower. Item Level 600.
  • Druid Champion 3 – Level 90 110 Uncommon Follower. Item Level 600.
  • Eitrigg – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warrior Mission: The Veteran Zone: Halls of Valor.
  • Emmarel Shadewarden – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Hunter Mission: A Strong Right Hand Zone: Trueshot Lodge.
  • Eredar Twins (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: A Trifling Legacy Zone: Dalaran.
  • Farseer Nobundo (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Highlord Darion Mograine – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Natural Allies Zone: Acherus.
  • Hiro (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Jubeka Shadowbreaker (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Kayn Sunfury – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Trusted Lieutenant Zone: The Fel Hammer.
  • Koltira Deathweaver – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Always a Knight of the Ebon Blade Zone: Azsuna.
  • Lady Liadrin – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Paladin Quest: Pledge of Blood and Honor Zone: Azsuna.
  • Lady S’theno – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Eternal Allegiance Zone: The Fel Hammer.
  • Li Li Stormstout – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Lilian Voss – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Rogue Quest: Endless Vengeance Zone: The Hall of Shadows.
  • Lord Celestos (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Lord Grayson Shadowbreaker – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Paladin Quest: Natural Allies Zone: Sanctum of Light.
  • Lord Hydraxis (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Lulubelle Fizzlebang – Level 100 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: A Trifling Legacy Zone: Dalaran.
  • Marez Cowl (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Mog’dorg the Wizened – Level 100 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Mage Quest: The Other City of Mages Zone: Hall of the Guardian.
  • Muln Earthfury (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Nazgrel / Commander Lynore Windstryke – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warrior Quest: The Second Valarjar Zone: Halls of Valor.
  • Rehgar Earthfury (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Ritssyn Flamescowl – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Shinfel Blightsworn (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Stormcaller Mylra (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Sylara Shadowheart / The Monkey King (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Taran Zhu (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Thassarian – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Death Knight Quest: Always a Knight of the Ebon Blade Zone: Azsuna.
  • The Great Akazamzarak – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Mage Quest: An Unexpected Champion Zone: Dalaran.
  • The Monkey King – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Monk Quest: The Adventure Continues Zone: The Wandering Isle.
  • Vanessa VanCleef – Level 100 Rare 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Rogue Quest: Honor Among Thieves Zone: The Hall of Shadows.
  • Volcanis (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.
  • Zinnin Smythe (New) – Level 110 Uncommon Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Rebuilding the Council Zone: Dreadscar Rift.

 

 

 

Klassenänderungen:

Death Knight

  • Talents
    • Abomination’s Might (New) Your Obliterate critical strikes have a chance to drive enemies to their knees, stunning them for 2 sec. Frost Death Knight – Level 60 Talent.
    • Anti-Magic Barrier Anti-Magic Shell also increases your maximum health by 25% for $@205,725d.Blood Death Knight – Level 45 Talent.
    • Asphyxiate Lifts an Channel dark energies that lift the enemy target off the ground and crushes their throat with dark energy, stunning them for 4 sec. Functions as a silence if the target is immune to stuns. Death Knight – Level 90 crushing their throat and stunning them for 6 sec, or until your channel ends. Can be channeled while moving. Unholy Death Knight – Level 75 Talent. 20 yd range. Instant. 60 sec cooldown. 2 min cooldown.
    • Avalanche (New) While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing [ 20% of AP ] damage every 0 sec. Frost Death Knight – Level 45 Talent.
    • Blighted Runeweapon Name Changed from Blighted Runeblade to Blighted Runeweapon. Your successful autoattacks have a chance to Your next 0 successful autoattacks infect your target with a Festering Wound. Unholy Death Knight – Level 30 Talent.Instant. 60 sec cooldown.
    • Blinding Sleet (New) Targets in a cone in front of the Death Knight are blinded, causing them to wander disoriented for 4 sec. Frost Death Knight – Level 60 Talent. Instant. 60 sec cooldown.
    • Blood Beasts (New) Calls forth a pair of blood beasts to assist you in combat. Blood Beasts heal you and themselves for 50% of all damage they deal, and share 10% of all damage you take. Blood Death Knight – Level 100 Talent. Instant. 5 min cooldown.
    • Blood Mirror (New) Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target. Blood Death Knight – Level 100 Talent. Melee range. Instant. 2 min cooldown.
    • Bloodbolt Hurl a glob of blood at an enemy, dealing 0 damage to them and 0 damage to nearby enemies. All affected targets are infected with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Death’s Caress. Blood Death Knight – Level 30 Talent. 1 Runes. 30 yd range. Instant.
    • Bloodworms If your Death Strike would heal you past full health, you create a Blood Worm. Blood Worms explode if they aren’t fed for 10 seconds or when you drop below 50% health, healing you for the 100% total amount of excess healing Couldn’t parse description. Blood Death Knight – Level 15 Talent.
    • Bloody Reprisal (New) While active, any time an enemy’s melee abilities strike the Death Knight they will become infected with Blood Plague. If the enemy is already infected, Blood Plague will immediate deal its damage 3 times. 6 charges. Lasts 15 sec. Blood Death Knight – Level 30 Talent. Instant. 1.5 min cooldown.
    • Breath of Sindragosa Frost Death Knight – Level 100 Talent.
    • Bursting Sores (New) When a Festering Wound bursts, it also deals 20% of its normal damage to all enemies within 0 yds of the target. Unholy Death Knight – Level 15 Talent.
    • Castigator (New) Your Scourge Strike critical strikes cause an additional Festering Wound. Unholy Death Knight – Level 45 Talent.
    • Clawing Shadows (New) Deal (0% of weapon damage) Shadow damage to the target and trigger a single stack of Festering Wound, if it is present on the target. Replaces Scourge Strike. Unholy Death Knight – Level 45 Talent. 1 Runes. 30 yd range. Instant.
    • Consume Vitality (New) Drains [ 30% of Total Health ] health from the target over 3 sec sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight – Level 15 Talent. 2 Runes. 20 yd range. 3 sec cast (Channeled).
    • Dark Arbiter (New) Summon a Val’kyr to assist you in combat. The Val’kyr grows more powerful as you spend Runic Power and its attacks will burst your Festering Wounds. Replaces Summon Gargoyle. [NYI] Unholy Death Knight – Level 100 Talent. Instant. 3 min cooldown.
    • Defile (Blood) Defiles the ground targeted by the Death Knight. for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%.
    • Defile (Frost) Defiles the ground targeted by the Death Knight. for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%.
    • Defile (Unholy) Defiles the ground targeted by the Death Knight. for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% of AP ] Shadowfrost damage to them, bursts 1 of their Festering Wounds, and grows in radius and damage by 2.5%.
    • Ebon Fever (New) Virulent Plague deals its damage 50% more frequently. Unholy Death Knight – Level 15 Talent.
    • Exhume Gain a charge of Bone Shield every second for 10 seconds. Blood Death Knight – Level 75 90 Talent. Instant. 60 sec cooldown.
    • Flash Freeze (New) Enemies struck 5 times by Remorseless Winter are stunned for 3 sec. Frost Death Knight – Level 60 Talent.
    • Foul Bulwark (New) Each application of Bone Shield increases your maximum health by 5%. Blood Death Knight – Level 90 Talent. 60 sec cooldown.
    • Freezing Fog (New) Frost Fever damage now has a 10% chance to trigger Rime. Frost Death Knight – Level 15 Talent.
    • Frostscythe (New) A sweeping attack that strikes all enemies in front of you for (0% of weapon damage) Frost damage. Frost Death Knight – Level 90 Talent. 1 Runes. Melee range. Instant. 6 sec cooldown.
    • Frozen Pulse Your autoattacks have a chance to cause you to radiate intense cold, inflicting Frost [ 1 + 30% of AP ] damage on all nearby enemies. Frost Death Knight – Level 30 Talent. 90 Talent.
    • Gathering Storm Remorseless Winter deals 4% 15% more damage with each successive wave. Frost Death Knight – Level 30 Talent. 90 Talent.
    • Goreseeker (New) Bursting a Festering Wound generates 9 additional Runic Power. Unholy Death Knight – Level 60 Talent.
    • Heart Strike (New) Instantly strike the target and 2 other nearby enemies, causing (100% of weapon damage) Physical damage, and infecting them with Blood Plague. Generates 18 bonus Runic Power. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. Replaces Blood Strike. Blood Death Knight – Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.
    • Horn of Winter (New) The Death Knight blows the Horn of Winter, gaining 1 rune and generating 15 Runic Power. Frost Death Knight – Level 30 Talent. Instant. 30 sec cooldown.
    • Hungering Rune Weapon (New) Empower your rune weapon, gaining 1 rune and 10 Runic Power every 1 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight – Level 45 Talent. Instant. 3 min cooldown.
    • Icecap (New) Your critical strikes during Pillar of Frost have a chance to extend its duration by 1 sec. Frost Death Knight – Level 45 Talent.
    • Implacable (New) Icebound Fortitude reduces damage you take by an additional 10%. Additionally, every 10 Runic Power you spend reduces the cooldown of Icebound Fortitude by 3 sec. [Cooldown Reduction NYI] Frost Death Knight – Level 75 Talent.
    • Infected Claws (New) Your Ghoul’s Claw attack has a 50% chance to cause a Festering Wound on the target. Unholy Death Knight – Level 30 Talent.
    • March of the Damned Become immune to all movement impairing effects, and effects that cause you to lose control of your character for 10 sec. Does not break effects in progress. Death Knight – Level 60 Blood Death Knight – Level 75 Talent. Instant. 1.2 min cooldown.
    • Mark of Blood (New) Places a Mark of Blood on the enemy. Whenever the enemy damages a target, that target will be healed for 4% of its maximum health. Effect is doubled if the Death Knight is the target. Lasts 20 sec or up to 20 hits. Blood Death Knight – Level 60 Talent. Melee range. Instant. 3 min cooldown.
    • Monstrous Rampage (New) Your ghoul gains the ability Gnaw. While the ghoul is affected by Dark Transformation, Gnaw affects all enemies within 5 yds. [NYI] Unholy Death Knight – Level 75 Talent.
    • Murderous Efficiency (New) Consuming the Killing Machine effect has a 25% chance to energize a Rune. Frost Death Knight – Level 30 Talent.
    • Necrosis (New) Death Coil has a 25% chance to cause Virulent Plague to erupt when it damages infected enemies. Unholy Death Knight – Level 90 Talent.
    • Obliteration (New) For the next 6 sec, Obliterate costs 1 less Rune. Frost Death Knight – Level 100 Talent. Instant. 1.5 min cooldown.
    • Pathetic Magic (New) Your Anti-Magic Shell is 50% more effective, and when it expires 100% of all damage it absorbed is dealt as Arcane divided among nearby enemies. Frost Death Knight – Level 75 Talent.
    • Permafrost (New) When you deal damage with Frost Strike, gain an absorb shield equal to 50% of the damage dealt. Frost Death Knight – Level 75 Talent.
    • Profane Pathogens (New) Cause all of your Virulent Plague effects within 100 yds to instantly erupt. Unholy Death Knight – Level 60 Talent. 2 Runes. Instant. 60 sec cooldown.
    • Purgatory An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min. Death Knight – Level 75 Talent. Blood Death Knight – Level 60 Talent.
    • Rapid Decomposition Your Defile or Death and Decay deals 25% more damage to targets infected by Blood Plague. You gain 50% increased healing from Blood Plague when standing in your Death and Decay. Blood Death Knight – Level 30 Talent. 45 Talent.
    • Red Thirst Vampiric Blood instantly energizes two Runes one Rune, and increases your Runic Power generation by 20% for its duration. 10% for its duration. Blood Death Knight – Level 45 Talent.
    • Rune Tap Consume a Rune to restore 20% of your heath. You may recast the ability within 3 sec without triggering the cooldown. Blood Death Knight – Level 15 60 Talent. 2 Runes. Instant. 2 min cooldown.
    • Runic Attenuation (New) Increases the chance to trigger Runic Empowerment as if you had spent 20% more Runic Power. Frost Death Knight – Level 30 Talent.
    • Shadow Infusion Dealing damage with Death Coil will decrease the cooldown of Dark Transformation by 8 seconds. Unholy Death Knight – Level 15 Talent. 90 Talent.
    • Shattering Strikes (New) Increases Frost Strike critical strike damage by 30%. Frost Death Knight – Level 15 Talent.
    • Sludge Belcher (New) Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities. [NYI] Unholy Death Knight – Level 60 Talent.
    • Soul Reaper (New) Strikes an enemy for (85% of weapon damage) Physical damager. After 5 sec, up to 3 Festering Wounds on the target will burst. Unholy Death Knight – Level 100 Talent. 1 Runes. Melee range. Instant. 20 sec cooldown.
    • Spell Eater (New) Reduces all magic damage taken while Anti-Magic Shell is active by 20%. This occurs before any damage is absorbed. Unholy Death Knight – Level 75 Talent.
    • Tightening Grasp (New) Reduces the cooldown on Gorefiend’s Grasp by 60 sec. Blood Death Knight – Level 75 Talent. 60 sec cooldown.
    • Tremble Before Me (New) Each time your Death and Decay deals damage to an enemy, that enemy has a chance to cower in place for 3 sec sec. Enemies cannot suffer from this effect more than once per 10 sec. Blood Death Knight – Level 75 Talent. 1.5 min cooldown.
    • Unholy Frenzy (New) When a Festering Wound bursts, your ghoul gains 50% increased attack speed for until cancelled. Unholy Death Knight – Level 45 Talent.
    • Vile Malady (New) Death Coil deals 30% additional Shadow damage over 3 sec. Unholy Death Knight – Level 90 Talent.
    • Will of the Necropolis (New) Reduce all damage taken by 20% while your health is below 35% or when any attack would reduce you below 35%. Blood Death Knight – Level 90 Talent.
  • Blood
    • Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors its master’s attacks and bolsters its master’s defenses, granting an additional 50% 40% parry chance. Death Knight – Blood Spec. 30 yd range. Instant. 1.5 min cooldown. 2 min cooldown.
    • Gorefiend’s Grasp Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly), pulling them to the target’s location. Death Knight – Level 90 Talent. 30 yd range. Instant. 2 min cooldown. Blood Spec. 30 yd range. Instant. 3 min cooldown.
    • Marrowrend Smash the target, dealsing dealing (200% of weapon damage) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces all damage you take by 25%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight – Blood Spec. 2 Runes. Melee range. Instant.
    • Vampiric Blood Embrace your undeath, increasing your maximum health by 0% 40% and increasing all healing received by 100% 40%. Death Knight – Blood Spec. Instant. 3 min cooldown. 60 sec cooldown.
  • Frost
    • Remorseless Winter Drain the warmth of life from all nearby enemies for 20 sec, dealing 0 8 sec, dealing [ 30% of AP Frost damage each second. Death Knight – Frost Spec. 2 Runes. Instant. 20 sec cooldown.
  • Runeforging
    • Rune of the Stoneskin Gargoyle Affixes your two-handed rune weapon with a rune that increases Armor by 4% and total Stamina by 2% all stats by 3%. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

 

 

Demon Hunter

  • Blade Dance Strike all nearby enemies for [ 150% of weapon damage + 3.000 * 100% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. Havoc Demon Hunter – Level 15 Talent. 50 Fury. Instant. 12 sec cooldown.
  • Spectral Sight Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Instant. 10 sec cooldown. Lasts 10 sec. Attacking or taking damage disrupts the sight. Instant. 30 sec cooldown.
  • Talents
    • Bloodlet (New) Throw Glaive causes targets to bleed for 160% of the damage inflicted over 18 sec. Demon Hunter – Level 45 Talent.
    • Chaos Cleave (New) Chaos Strike hits an additional target. Havoc Demon Hunter – Level 75 Talent.
    • Cull the Weak (New) You inflict additional Chaos damage against slowed and incapacitated targets. Havoc Demon Hunter – Level 90 Talent.
    • Dark Overlord (New) Summon three elite troops to heal you and attack your enemies. Lasts 20 sec. Demon Hunter – Level 100 Talent. Instant. 3 min cooldown.
    • Feed the Demon Increases the duration of your Metamorphosis by 5 sec every time you consume a Shattered Soul Soul Fragment. Demon Hunter – Level 45 Talent.
    • First Blood (New) Blade Dance deals 100% additional damage to the first target struck. Havoc Demon Hunter – Level 15 Talent.
    • I’ll Swallow Your Soul! (New) Consuming a Soul Fragment grants 50 Fury. Havoc Demon Hunter – Level 90 Talent.
    • Improved Chaos Nova (New) Reduces the cooldown of your Chaos Nova ability by 20 sec. Havoc Demon Hunter – Level 90 Talent.
    • Momentum (New) Fel Rush, Blade Dance, and Vengeful Retreat increase your damage done by 15% for 4 sec. Havoc Demon Hunter – Level 75 Talent.
    • Nemesis (New) Increases damage you inflict against the target by 10% for 2 min. When the target is slain, you will inflict 0% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration. Demon Hunter – Level 75 Talent. 50 yd range. Instant. 2 min cooldown.
    • Soul Rending Increases your Leech by 100% while in demon form. Havoc Demon Hunter – Level 45 Talent. Demon Hunter – Level 60 Talent.
  • ??? Unknown Spec
    • Mastery: Fel Blood Name Changed from Mastery: Glaive Master to Mastery: Fel Blood. Increases Parry by 9.60%. Demon Hunter – Spec. Demon Spikes reduces Physical damage taken by an additional 8.00%. Also increases your attack power by 8%. Demon Hunter – Spec.
  • Vengeance
    • Demon Spikes Name Changed from Blade Barrier to Demon Spikes. Raise your blades Surge with fel power, increasing your parry chance by 30% for 8 20% and reducing Physical damage taken by 8% for 6 sec. Demon Hunter – Vengeance Spec. 20 Fury. Instant. 1.5 sec cooldown. 100 Pain. Instant. 1.5 sec cooldown.
    • Demonic Wards Your tattoos reduces magical damage taken by 30% reduce magical damage taken by 30%, and increase Stamina by 20%. Also reduces the chance you will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. Demon Hunter – Vengeance Spec.
    • Felblade Carve off a piece of your target’s soul, causing (350% of weapon damage) Physical damage and spawning a Soul Fragment Fire damage and spawning 3 Soul Fragments nearby. Demon Hunter – Vengeance Spec. 50 Fury. Melee range. Instant. Melee range. Instant. 6 sec cooldown.
    • Immolation Aura Engulf yourself in flames, instantly causing [ 140% of AP ] Fire damage to nearby enemies and radiating [ 40% of AP ] every sec for 5 6 sec. Demon Hunter – Vengeance Spec. Instant. 10 sec cooldown.
    • Metamorphosis Transform to demon form for 10 sec, increasing current and maximum health by 30% and reducing damage taken by 30%. While in demon form, Hateful Strike always generates a Soul Fragment Immolation Aura is active for the duration of Metamorphosis. Demon Hunter – Vengeance Spec. Instant. 3 min cooldown.
    • Pain Demon Hunter – Vengeance Spec.
    • Riposte (New) You gain Parry equal to 100% of your Critical Strike from gear. Demon Hunter – Vengeance Spec.
    • Shattered Souls When you kill a target that grants experience or honor, the target’s soul will sometimes be shattered, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 20% 2% of maximum health. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter – Vengeance Spec.
    • Shear Name Changed from Hateful Strike to Shear. An instant strike that causes (200% of weapon damage) Physical damage and has a chance to spawn spawns a Soul Fragment nearby. Generates 30 to 40 Fury 5 Pain. Demon Hunter – Vengeance Spec. Melee range. Instant.3 sec cooldown.
    • Shear Passive Name Changed from Hateful Strike Passive to Shear Passive. Your Hateful Strike has a 101% Shear has a 100% chance to spawn a Soul Fragment nearby. Demon Hunter – Vengeance Spec.
    • Soul Cleave A vicious strike that deals (275% of weapon damage) Physical damage to all enemies in front of you and consumes up to 5 nearby Soul Fragments, healing you for 20% heals you for 10% of your maximum health. Consumes all Soul Fragments within 30 yards, healing you for 2% of your maximum health per Soul. Demon Hunter – Vengeance Spec. 45 Fury. Melee range. Instant. Fragment. Demon Hunter – Vengeance Spec. 400 Pain. Melee range. Instant.

 

 

 Druid

  • Efflorescence Restores [ 56.44% of Spell Power ] health to three injured allies within 10 yards of the initial target every 2 5 sec for 30 sec. 100 yd range. Instant.
  • Entangling Roots Roots the target in place for 30 sec. Damage caused may interrupt cancel the effect. 6.5% of Base Mana. 35 yd range. 1.7 sec cast.
  • Rebirth Returns the spirit to the body, restoring a dead target to life with 60% health and 20% mana. Castable in combat. 3 30 Rage. 40 yd range. Instant. 10 min cooldown.
  • Tranquility Heals all party and raid members within 40 yards for [ 250.2% of Spell Power [ 200% of Spell Power ] instantly and;] every 2 sec for 8 sec. Healing increased 100% when not in a raid. 40 yd range. Instant.
  • Talents
    • Abundance (NYI) (New) For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%, and the critical effect chance of Regrowth is increased by 5%. Maximum 8 stacks. Restoration Druid – Level 75 Talent.
    • Blessing of the Ancients Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects: Blessing of Elune Increases Astral Power generated by Solar Wrath and Lunar Strike by 50%. Blessing of An’she Grants 3 2 Astral Power every 2 sec. Balance Druid – Level 100 Talent. Instant.
    • Bloody Slash Strike all nearby enemies in a flurry of blood slashes, inflicting (954% of weapon damage) Physical damage to each. Awards 1 combo points. Maximum 3 charges. Replaces Swipe. Requires Cat Form. Feral Druid – Level 75 100 Talent. 45 Energy. 8 yd range. Instant.
    • Cultivation When Rejuvenation heals a target below 50% health, it applies Cultivation to the target, healing them for [ 54.2% of Spell Power ] over 6 sec. Restoration Druid – Level 75 Talent. 90 Talent.
    • Prosperity Reduces the cooldown of Swiftmend by 5 sec and it Swiftmend now has 2 charges. Restoration Druid – Level 90 Talent. 15 Talent.
    • Savage Roar Finishing move that increases physical damage done by 40% 30% while in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds Feral Druid – Level 100 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid – Level 75 Talent. 25 Energy. 100 yd range. Instant.
    • Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest increases the healing of your next Regrowth or Rejuvenation by 200%, or increases the healing of your next Wild Growth by 100% 75%. Restoration Druid – Level 75 Talent.
    • Spring Blossoms (New) Each target healed by Efflorescence is healed for an additional [ 20% of Spell Power ] over 8 sec. Restoration Druid – Level 90 Talent.
  • Balance
    • Lunar Strike Call down a strike of lunar energy, causing [ 1 + 175% of Spell Power ] Arcane damage to the target, and [ 35% of Spell Power ] Arcane damage to all other enemies within 5 yards. Generates 15 10 Astral Power. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. 2.5 sec cast.
    • Solar Wrath Hurl a ball of solar energy at the target, dealing [ 1 + 128.6% of Spell Power ] Nature damage. Generates 9 6 Astral Power. Can be cast in Moonkin Form. Druid – Balance Spec. 40 yd range. 1.5 sec cast.
  • Restoration
    • Efflorescence Grow a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 2 5 sec for 30 sec. Only 1 Efflorescence can be placed at a time. Can be cast in Tree of Life Form. Druid – Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
    • Tranquility Heals all party and raid members within 40 yards for [ 250.2% of Spell Power [ 200% of Spell Power ] instantly and;] every 2 sec for 8 sec. Healing increased 100% when not in a raid. Can be cast in Tree of Life Form. Druid – Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.
  • Restoration, Feral, Guardian, Balance
    • Healing Touch Heals a friendly target for [ 1 + 360% of Spell Power ]. Druid – Restoration, Feral, Guardian, Balance Spec. 10.35% 9% of Base Mana. 40 yd range. 2.5 sec cast.

 

 

Hunter

  • Aspect of the Turtle You deflect all attacks and take 0% 30% less damage for 8 sec, but you cannot attack. Instant. 3 min cooldown.
  • Talents
    • A Murder of Crows (New) Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows’ cooldown is reset. Survival Hunter – Level 75 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
    • Animal Instincts When you attack with Flanking Strike, you gain the instincts of your pet, providing you with a random combat enhancement for 7 sec, providing you with one of the following combat enhancements. Instincts of the Raptor Increases Haste by 100%. Instincts of the Cheetah Increases Movement Speed by 20%. Instincts of the Mongoose Increases Mastery by 40. Survival Hunter – Level 15 Talent.
    • Aspect of the Beast Kill Command is improved based on the Talent choice of your pet. Ferocity Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target, and causing it to bleed for [ 6 + 36.6% of AP ] damage over 6 sec. 25 yard range. Tenacity Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target, and reducing damage taken by 15% for the next 3 sec. 25 yard range. Cunning Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target, and slowing them for until cancelled. 25 yard range. Hunter – Level 100 Talent. Beast Mastery: Kill Command causes an additional effect, based on your pet’s Specialization. Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Tenacity Your pet also takes 15% reduced damage for 6 sec. Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. Marksmanship: Kill Command and Flanking Strike cause an additional effect, based on your pet’s Specialization. Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Tenacity Your pet also takes 15% reduced damage for 6 sec. Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. Survival: Flanking Strike causes an additional effect, based on your pet’s Specialization. Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Tenacity Your pet also takes 15% reduced damage for 6 sec. Cunning Your pet also snares the target, reducing their movement speed by 70% for 4 sec. Hunter – Level 100 Talent.
    • Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Hunter – Level 45 60 Talent. 30 yd range. Instant. 45 sec cooldown.
    • Black Arrow Fires a Black Arrow at the target, dealing 0 damage over 0. Marksmanship Hunter – Level 15 Talent. 35 stacking 3 times. 3 charges. Marksmanship Hunter – Level 15 Talent. 40 Focus. 40 yd range. Instant. 24 sec cooldown.
    • Broadside Aimed Shot will now also hit all Vulnerable targets for (100% of weapon damage) Physical damage. Marksmanship Hunter – Level 60 Talent. 45 Talent.
    • Camouflage You blend into the surroundings and gain stealth for 60 sec. While camouflaged, you will heal for 2% every 1 secs. The first ranged attack dealt while camouflaged will deal 10% extra damage. Marksmanship Hunter – Level 45 60 Talent. Instant. 2 min cooldown.
    • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target. Generates 10 Focus for every target hit. Beast Mastery Hunter – Level 60 45 Talent. 40 yd range. Instant. 9 sec cooldown.
    • Dark Ranger Your ranged attacks and attacks which deal damage over time Your attacks now have a chance to summon a Dark Minion. The Dark Minion will taunt and attack your current target. Marksmanship Hunter – Level 100 Talent.
    • Dash The duration of Aspect of the Cheetah is increased by 3 seconds. Survival Hunter – Level 30 Talent. Hunter – Level 30 Talent.
    • Dragonsfire Trap Hurl a dragonsfire trap to the target location that explodes, setting the enemy aflame, inflicting 0 Fire damage over 8 sec. and sending it into a state of panic slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 sec. Replaces Explosive Trap. Survival Hunter – Level 75 Talent. 40 yd range. Instant. 30 sec cooldown.
    • Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (23% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals [ 4.6% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot deals (17% of weapon damage) additional Frost damage and reduces the target’s movement speed by 50% for 4 sec. Only one exotic munition can be active at one time. Hunter – Level 60 Talent. 45 Talent.
    • Farstrider Name Changed from Momentum to Farstrider. When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%. Marksmanship Hunter – Level 15 Talent. Hunter – Level 30 Talent.
    • Hightened Vulnerability (New) Your next Marked Shot applies 3 stacks of Vulnerability to all Marked Targets. Marksmanship Hunter – Level 75 Talent. Instant. 20 sec cooldown.
    • Improved Traps Reduce the cooldown of all traps by 15 seconds. Survival Hunter – Level 15 Talent. 45 Talent.
    • Intimidation Command your pet to intimidate the target, stunning it for 3 sec. Beast Mastery Hunter – Level 45 60 Talent. 100 yd range. Instant. 60 sec cooldown.
    • Light ‘Em Up Name Changed from Light Em Up to Light ‘Em Up
    • Lock and Load Your ranged auto attack damage has a 0% attacks have a 5% chance to trigger Lock and Load, causing your next two Explosive Aimed Shots to cost no Focus and trigger no cooldown. be instant. Marksmanship Hunter – Level 100 Talent.
    • Piercing Shots Your critical strikes with Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 sec. Marksmanship Hunter – Level 60 Talent. 45 Talent.
    • Ranger’s Net Hurl a net at your enemy, reducing movement speed rooting them for 3 sec, and then slowing them by 50% for 15 sec. Replaces Wing Clip. Survival Hunter – Level 45 60 Talent. 30 Focus. 40 yd range. Instant. 1 sec cooldown.
    • Spitting Cobra Name Changed from Sentry Turret to Spitting Cobra. Summons a Sentry Turret for 15 sec that shoots at nearby enemies, dealing Fire damage Spitting Cobra that attacks your target for [ 1 + 20% of Spell Power ] Poison damage every 2 seconds. While the Cobra is active you gain an extra 3 Focus every second. Lasts 30 sec. Survival Hunter – Level 100 Talent. Instant. 60 sec cooldown.
    • Steady Focus Using Arcane Shot twice in a row increases your Focus Regeneration by 50% for 10 sec. Marksmanship Hunter – Level 75 Talent. 15 Talent.
    • Steel Trap Hurl a Steel Trap to the target location that immobilizes the first enemy that approaches for 8 30 sec and deals [ AP ] bleed damage over 20 30 sec. Damage from other sources may break the immobilization effect. Trap will exist for 60 sec. Replaces Freezing Trap. Survival Hunter – Level 45 Talent. 40 yd range. Instant. 60 sec cooldown.
    • Stomp! When your Dire Beasts charge in, they will stomp the ground, causing 400% Physical damage to all nearby enemies. Beast Mastery Hunter – Level 60 Talent. 45 Talent.
    • Throwing Axes Toss 3 Axes at your enemy target, dealing [ 60% of AP ] Physical damage for each axe. Survival Hunter – Level 60 Talent. 30 15 Talent. 15 Focus. 30 yd range. Instant.
    • Volley Continuously fire a volley of ammo at the target area, causing [ 50 + 14.3% of Spell Power ] Arcane Phyiscal damage to enemy targets within 8 yards every second for 6 sec. Hunter – Level 90 Talent. 80 Focus. 40 yd range. Instant.
    • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Usable while moving. Hunter – Level 45 60 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.
  • Survival
    • Flanking Strike (Beast Mastery) If the target is attacking you, your pet’s attack will deal 50% increased damage and threat. 400% increased threat.
    • Flanking Strike (Marksmanship) If the target is attacking you, your pet’s attack will deal 50% increased damage and threat. 400% increased threat.
    • Flanking Strike (Survival) If the target is attacking you, your pet’s attack will deal 50% increased damage and threat. 400% increased threat.
    • Mongoose Bite A brutal attack, attempting to sever the enemy’s limbs, dealing (0% of weapon damage) Physical damage. Each consecutive Mongoose Bite dealt within 3.5 sec of the last will deal 50% increased damage Also grants Mongoose Fury, which increases the damage of further Mongoose Bites by 50% for 3.5 sec, stacking up to 6 times. Hunter – Survival Spec. 8 yd range. Instant.

 

 

Mage 

  • Ice Barrier Instantly shields you for 60 sec, absorbing [ 495% [ 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage. 3% of Base Mana. Instant. 25 sec cooldown.
  • Talents
    • Conflagration Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take an additional [ 1 + 20% of Spell Power ] Fire damage each second every 1.5 sec. Fire Mage – Level 15 Talent.
  • Arcane
    • Greater Invisibility Instantly makes you invisible and untargetable for 20 sec, removing all threat and two damage over time effects. Any action taken cancels this effect. You take 90% reduced damage while invisible and for 3 sec after the effect expires. Replaces Invisibility. Instant. 1.5 min cooldown. Mage – Arcane Spec. Instant. 1.5 min cooldown.
  • Fire & Frost
    • Invisibility Turns the caster invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Mage – Fire & Frost Spec. 3% of Base Mana. Instant. 5 min cooldown.

 

 

Monk

  • Talents
    • Focused Thunder Thunder Focus Tea now empowers your next 3 2 spells. Mistweaver Monk – Level 100 Talent.
    • Lifecycles Enveloping Mist reduces the cost of your next Vivify by 30%, and vice versa 20%, and Vivify reduces the cost of your next Enveloping Mist by 20%. Mistweaver Monk – Level 45 Talent.
    • Mana Tea Reduces the mana cost of your spells by 50% for 10 sec. Mistweaver Monk – Level 15 Talent. Instant. 60 sec cooldown. 100 Talent. Instant. 1.5 min cooldown.
    • Mist Wrap Enveloping Mist duration increased by 2 sec and healing bonus increased by 20%. Mistweaver Monk – Level 45 Talent. 90 Talent.
    • Mistwalk Instantly dash to an ally, and heal them for 0. Mistweaver Monk – Level 100 15 Talent. 40 yd range. Instant.
    • Serenity (Brewmaster) While in this state, you deal 30% 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.
    • Serenity (Mistweaver, Windwalker) While in this state, you deal 30% 40% increased damage and healing, and all Chi consumers are free, and have half their normal cooldown.
    • Soothing Elegance Your Soothing Mist may now channel while moving, and does 30% increased healing. Mistweaver Monk – Level 100 Talent. 45 Talent.
    • Summon Jade Serpent Statue Summon a Jade Serpent Statue at a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target. Mistweaver Monk – Level 90 100 Talent. 40 yd range. Instant. 10 sec cooldown.
    • Zen Pulse Trigger a Zen Pulse around an ally. Deals 0 [ 150% of Spell Power damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk – Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
  • Mistweaver
    • Effuse A fast and efficient spell, healing the target for 0. Monk – Mistweaver Spec. 1.8% of Base Mana / 30 Energy / 30 Energy. 40 yd range. 1 sec cast. 1.5 sec cast.
    • Mastery: Gust of Mists Your targeted heals Your Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 0.01% of Spell Power ]. Monk – Mistweaver Spec.
    • Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: – Renewing Mist doesn’t trigger its cooldown. – Effuse’s healing is increased by 200% 100%. – Enveloping Mist is instant. – Essence Font may be channeled while moving. – Vivify costs no mana. Monk – Mistweaver Spec. Instant. 0.5 sec cooldown. 30 sec cooldown.

 

 

Paladin

  • Talents
    • Holy Wrath Fires holy bolts at the target, causing [ 3 + 175% of Spell Power ] Holy damage and restoring 4.5% 6% of the paladin’s heath over 2.2 sec. Deals 50% additional damage to stunned targets. Retribution Paladin – Level 100 Talent. 3 Holy Power. 25 yd range. 2.2 sec cast (Channeled).
    • Seal of Light Draws upon the paladin’s holy energy to increase attack speed by 35% and movement speed by 10%. Lasts 30 sec 15%. Lasts 30 sec. Retribution Paladin – Level 100 Talent. 3 Holy Power. 100 yd range. Instant.

 

 

Priest

  • Dispel Magic Dispels Magic on the enemy target, removing 1 beneficial Magic effects. Can be cast in Shadowform. 2.6% of Base Mana. 30 yd range. Instant. 2.6% of Base Mana / All Shadow Orbs. 30 yd range. Instant.
  • Mass Dispel Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. Can be cast in Shadowform. 13% of Base Mana. 13% of Base Mana / All Shadow Orbs. 30 yd range. 1.5 sec cast. 15 sec cooldown.
  • Talents
    • Circle of Healing Heals up to 5 injured allies within 30 yards of the target for [ 300% [ 350% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Holy Priest – Level 100 Talent. 5% of Base Mana. 40 yd range. 2.5 sec cast. 12 sec cooldown.
    • Enlightenment Your regenerate mana 20% 15% faster. Holy Priest – Level 15 Talent.
    • Symbol of Hope Name Changed from Hymn of Hope to Symbol of Hope. Recite a hymn allowing Bolster the morale of all healers in your party or raid within 40 yards allowing them to cast spells for no mana. Lasts for 12 sec. Can’t be cast in Shadowform. Holy Priest – Level 60 Talent. 40 yd range. 12 sec cast (Channeled). 5 min cooldown.
    • Trail of Light When you cast Flash Heal, s1% 40% of the healing is replicated on the previous target you healed with Flash Heal. Holy Priest – Level 15 Talent.
  • Discipline, Holy, Shadow
    • Levitate Allows the friendly party or raid target to levitate, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min. Can be cast in Shadowform. Can’t be cast in Flight Form. Priest – Discipline & Holy Shadow Spec. 0.9% of Base Mana. 30 yd range. Instant.
  • Holy
    • Divine Hymn Heals all party or raid members within 40 yards for [ 4 + 800% of Spell Power ] over [ 1 + 160% of Spell Power ] instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Healing Direct tealing increased 100% when not in a raid. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% of Base Mana. 40 yd range. Instant. 3 min cooldown. 8 sec cast (Channeled). 3 min cooldown.
    • Prayer of Healing A powerful prayer that heals up to 5 injured allies within 20 yds of the target for [ 300% [ 250% of Spell Power ]. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 6% of Base Mana. 40 yd range. 2.5 sec cast.

 

 

Rogue

  • Talents
    • Prey on the Weak Assassination, Subtlety: Enemies disabled with your Kidney Shot, Cheap Shot, Gouge, Sap or Sap take 10% increased damage from all sources. Outlaw: Enemies disabled with your Gouge, or Blind take 10% increased damage from all sources. Rogue – Level 75 Talent.
  • Assassination & Subtlety
    • Shadowstep Step through the shadows to appear behind your target and gain 70% movement speed for 2 sec. Rogue – Assassination Subtlety Spec. 25 yd range. Instant.
  • Subtlety
    • Nightblade (Assassination) Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. causing attacks against the target to reduce movement speed by 50% for 8 sec.
    • Nightblade (Outlaw, Subtlety) Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%. causing attacks against the target to reduce movement speed by 50% for 8 sec.
    • Shadow Dance Your finishing moves have a 20% chance per combo point to activate Stealth. For 3 sec, this Stealth Shadow Dance for 3 sec. Shadow Dance allows access to all Stealth-based abilities, but will not break when you autoattack or take damage. When this effect occurs, a Shadow Decoy will appear nearby, confusing your enemies. Rogue – Subtlety Spec. Rogue – Subtlety Spec.

 

 

Shaman 

  • Lightning Bolt Fires a bolt of lightning at the target, dealing [ 1 + AP 1;] Nature damage. 1.75% of Base Mana. 30 yd range. Instant.
  • Purge Purges the enemy target, removing 1 beneficial Magic effects. 30 yd range. Instant. 16.4% of Base Mana / 20 Lunar Power / 20 Mana. 30 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (649% of weapon damage) Physical damage with you main hand and (649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. 30 60 Lunar Power. 30 yd range. Instant.8 sec cooldown.
  • Talents
    • Ancestral Guidance For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members. Restoration Shaman – Level 90 60 Talent. Instant. 2 min cooldown.
    • Ancestral Protection Totem (NYI) (New) Summons a Totem with [ 10% of Total Health ] health at the feet of the caster. The first ally who dies within 15 yards of the totem can Reincarnate. Lasts 15 sec. Restoration Shaman – Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 3 min cooldown.
    • Ancestral Vigor (New) Targets healed by Healing Wave, Healing Surge, Riptide, or Chain Heal have 10% increased health for 10 sec. Restoration Shaman – Level 75 Talent.
    • Ascendance The Shaman transforms into a Flame Ascendant for 30 sec. While in this form, Lava Burst has no cooldown Earth Shock becomes Lava Shock and Chain Lightning is empowered to become Lava Beam. Elemental Shaman – Level 100 Talent. Instant. 5 min cooldown.
    • Ascendance The Shaman transforms into an Air Ascendant for 30 sec. While in this form you generate 4 Maelstrom per second, and, auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range. Enhancement Shaman – Level 100 Talent. Instant. 5 min cooldown.
    • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells. When the Cloudburst Totem expires or is destroyed, the stored power is released, healing all injured allies within 40 yards for a total of 20% 30% of all healing done while it was active, split evenly between them. Casting this spell a second time recalls the totem and releases the healing. Restoration Shaman – Level 90 Talent. 8.6% of Base Mana. Instant. 30 sec cooldown.
    • Deluge Chain Heal heals for an additional 25% on targets inside your Healing Rain 20% on targets affected by your Healing Rain or Riptide. Restoration Shaman – Level 60 Talent.
    • Earthen Shield Totem Summons an Earth Totem with [ 50% of Total Health Summons a Totem with Total Health;] health at the feet of the caster. Spell Power damage from each attack against allies within 10 yards of the totem is redirected to the totem, until it dies. Lasts 15 sec. Restoration Shaman – Level 75 Talent. 11% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
    • Echo of the Elements (Restoration) Lava Burst Earth Shock Riptide Healing Stream Totem Spirit Link Totem
    • Echo of the Elements Restoration Shaman – Level 75 Talent. 90 Talent.
    • Graceful Spirit Reduces the cooldown of Spiritwalkers Grace by 60 sec and increases your movement speed by 20% while it is active. Restoration Shaman – Level 75 Talent. 30 Talent.
    • Totemic Fury Summon three totems to your side for 30 secs that provide the following benefits: Earth Totem Attacks your target, and increases the damage dealt by Earth Shock by 50%. Fire Totem Attacks your target, and increases the Critical Strike Chance of Lava Burst by 100% damage done by Lava Burst by 50% . Lightning Totem Attacks your target, and reduces the cast time of Lightning Bolt by 50%. Elemental Shaman – Level 100 Talent. 40 yd range. Instant (Channeled). 3 min cooldown.
  • Elemental
    • Elemental Focus (New) When you land a critical strike with a non-periodic Shaman spell, you gain Elemental Focus, increasing the damage of your next 2 Shaman spells by 0%. Shaman – Elemental Spec.
    • Lava Burst Hurl molten lava at the target, dealing [ 1 + 184.4% of Spell Power ] Fire damage. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage always critically strike. Generates 15 Maelstom. Shaman – Elemental Spec. 30 yd range. 2 sec cast.
  • Enhancement & Elemental
    • Healing Surge Heals a friendly target for 0, and an extra Nature Spell Power1 for every [ 300% of Spell Power ]. Healing increased by up to 100%, based on Maelstrom spent. Shaman – Enhancement & Elemental Spec. 40 yd range. 2 sec cast.
    • Enhancement, Elemental, Restoration
    • Wind Shear Disrupts the target’s concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec. Restoration Shaman – Tier 4 PvP Talent Shaman – Enhancement, Elemental, Restoration Spec. 25 yd range. Instant. 12 sec cooldown.
  • Restoration
    • Chain Heal Heals the friendly target for [ 1 + 350% 400% of Spell Power ], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 4 total targets. Shaman – Restoration Spec. 20% 25% of Base Mana. 40 yd range. 2.5 sec cast.
    • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 160% of Spell Power ] Nature damage. Shaman – Restoration Spec. 2% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
    • Healing Wave A slow but efficient wave of healing energy that restores [ 450% of Spell Power ] of a friendly target’s health. Shaman – Restoration Spec. 10.35% 9% of Base Mana. 40 yd range. 2.5 sec cast.
    • Stoneclaw Totem Summons an Earth Totem with Total Health health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes $202,242% 40% increased damage from the caster for 30 sec. Shaman – Restoration Spec. 8% of Base Mana. Instant. 30 sec cooldown.
    • Tidal Waves When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your next Healing Wave by 40% 30% or increases the critical effect chance of your next Healing Surge by 40%. Stacks up to 2 times. Shaman – Restoration Spec.

 

 

Warlock

  • Talents
    • Siphon Life Siphon the target’s life essence, dealing [ 20% of Spell Power ] damage over 15 sec, healing you for X each time it deals damage. Warlock – Level 60 Talent. Unlimited range. Instant. 100% of the damage it deals. Warlock – Level 60 Talent. 40 yd range. Instant.
    • Soul Effigy Create a Soul Effigy bound to the target, which is attackable by only the Warlock. 0% 50% of all damage taken by the Effigy is replicated on the original target. Limit 1. Lasts 10 min. Warlock – Level 100 Talent. 40 yd range. 1.5 sec cast.

 

 

 Warrior 

  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 Rage. Only usable while Enraged. 100 yd range. Instant.
  • Whirlwind Off-Hand (Fury) For 6 For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets.
  • Talents
    • Bounding Stride Name Changed from Bounding Strike to Bounding Stride
    • Carnage Rampage deals 20% additional damage, and Reduces the cost of Rampage by 40 Rage. Rampage consumes all of your remaining Rage to further increase its damage, proportional to Rage spent. Fury Warrior – Level 100 Talent.
    • Cruelty (New) Furious Slash always deals damage as if you were Enraged. Fury Warrior – Level 90 Talent.
    • Frenzy (New) Furious Slash increases your Haste by 0% for 10 sec. Stacks up to 5 times. Fury Warrior – Level 75 Talent.
    • Massacre (New) Execute critical strikes cause your next Rampage to cost no Rage. Fury Warrior – Level 90 Talent.
    • Meat Grinder (New) For 8 sec after using Whirlwind, your Rampage will strike 4 additional targets. Fury Warrior – Level 15 Talent.
    • Outburst (New) Berserker Rage now Enrages you for 5 sec, and its cooldown is reduced by 30 sec. Fury Warrior – Level 30 Talent.
    • Siegebreaker Arms, Protection: Use your full strength to slam the target with your weapon, dealing (450% of weapon damage) damage, and knocking them back and down for 1 sec. Fury: Use your full strength to slam the target with both weapons Use your full strength to bodyslam the target, dealing (450% of weapon damage) damage, and knocking them back and down for 1 sec. Protection Warrior – Level 15 Talent. Melee range. Instant. 45 sec cooldown.
    • Unquenchable Thirst Bloodthirst generates an additional 10 Rage. Fury Warrior – Level 90 Talent. 75 Talent.
    • Vigilance Protect a party or raid member Protect an ally for 12 sec, reducing damage they take by 30% and allowing you to use Taunt with no cooldown. Protection Warrior – Level 30 Talent. 40 yd range. Instant. 2 min cooldown.
    • Warbringer Your Intercept now deals [ AP ] damage to all enemies within 5 yds, of the target, and stuns them for 1.5 sec. Protection Warrior – Level 15 Talent.
  • Arms & Protection
  • Fury
    • Bloodthirst Attack the target in a bloodthirsty craze, dealing (175% 200% of weapon damage) Physical damage, generating 10 Rage, and restoring 5% of your health. Bloodthirst has an additional 40% 25% chance to be a critical strike. Warrior – Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Enrage Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec. Warrior – Fury Spec. 5 sec. Warrior – Fury Spec.
    • Enraged Regeneration Instantly heals you for 50% of your maximum health, but requires and consumes Enrage. Usable while stunned Reduces damage taken by 30%, and Bloodthirst restores an additional 20% health. Usable while stunned. Lasts 8 sec. Only usable while Enraged. Warrior – Fury Spec. Instant. 2 min cooldown.
    • Execute Attempt to finish off a wounded foe, causing a total of [ 420% of weapon damage + 350% of weapon damage ] Physical damage. Only usable on enemies that have less than 20% health. Warrior – Fury Spec. 30 Rage. Melee range. Instant. 40 Rage. Melee range. Instant.
    • Furious Slash Name Changed from Wild Strike to Furious Slash. A quick An aggressive strike with your off-hand weapon that deals (375% 250% of weapon damage) Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 0% chance of granting 0 charges of Wild Strike that cost no Rage. 30 Rage. Melee range. Instant. Generates 5 Rage. Warrior – Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 200% of weapon damage ] Physical damage. Generates 10 Rage. Only usable while Enraged. Warrior – Fury Spec. 10 Rage. Melee range. Instant. Melee range. Instant.
    • Rampage Unleash a series of 5 brutal strikes over 2 sec for a total of [ 5.000 * 0% of weapon damage ] Physical damage. Rampage always deals damage as if you were Enraged. Warrior – Fury Spec. 50 Rage. Melee range. Instant. 90 Rage. Melee range. Instant.
    • Whirlwind (Fury) For 6 For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targets.
    • Whirlwind 30 20 Rage.
  • Fury & Arms
    • Berserker Rage Arms, Protection: You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Fury: You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Also Enrages you for 6 sec. Warrior – Fury & Arms Spec. Instant. 30 sec cooldown. Warrior – Fury & Arms Spec. Instant. 60 sec cooldown.
  • Protection
    • Focused Rage Focus your Rage into your next Devastate or Shield Slam, causing it to deal [ 105% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Warrior – Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
    • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept will root them for 1.5 sec. When targeting an ally, Intercept will intercept the next melee or ranged attack against them within 10 sec while the target remains within 10 yards. Generates 20 Rage. Warrior – Protection Spec. 8-25 yd range. Instant.1.5 sec cooldown.
    • Shield Slam Slam the target with your shield, causing [ AP [ 1 + (AP * (0.561 + (gte(Level, 80)) * (0.426) + (gte(Level, 85)) * (2.46)) ] Physical damage. Generates 6 Rage. Warrior – Protection Spec. Melee range. Instant. 9 sec cooldown.

 

 

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1 Comment

  1. Für einen Moment dachte ich schon: “Was ist mir Sylvanas geschehen..” Bis ich dann den Dateinamen “NightborneMutant2” gesehen habe.

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