Diablo 3: Patch 2.4 wurde von Data Minern entdeckt

Diablo 3: Patch 2.4 wurde von Data Minern entdeckt
Diablo 3: Patch 2.4 wurde von Data Minern entdeckt
User Rating: 4.9 (1 votes)

Im Verlauf des heutigen Tages konnten die Data Miner der Seite “diablofans.com” den bisher unveröffentlichten Patch 2.4 auf den Testservern von Diablo 3: Reaper of Souls ausfindig machen und eine Reihe von weiteren Informationen zu diesem Update aus den Spieldaten gewinnen. Dabei soll dieser neue Patch dann vermutlich später in dieser Woche auf den offiziellen PTR von Blizzards Action-Rollenspiel aufgespielt werden, sodass interessierte Personen ab diesem Zeitpunkt dann all die neuen Inhalte für Diablo 3 selber ausprobieren und testen dürfen.

 

 

Neue und überarbeitete Set Boni:

Cain’s Fate

  • 3 pieces: 3% (down from 30%) bonus experience at level 70.

 

Cain’s Destiny

  • 3 pieces: 5% (down from 50%) bonus experience at level 70.

 

Born’s Defiance

  • 2 pieces: 2% (down from 20%) bonus experience at level 70.

 

Danneta’s Hatred

  • 2 pieces: Vault now deals 800% increased damage (reworked from Vault costing Hatred – warning: this could be wrong).

 

Manajuma’s Way

  • 2 pieces: Speed as a chicken is increased by an additional 400% (up from 200%).

 

Natalya’s Vengeance

  • 2 pieces: Reduce the cooldown of Rain of Vengeance by 4 (up from 2) when you hit with a Hatred-generating attack or Hatred-spending attack.

 

Tal Rasha’s Elements

  • 4 pieces: resistance lasts 8 seconds (up from 6).
  • 6 pieces: elemental attacks increase your damage by 200% (up from 150%) for 8 seconds (up from 6).

 

Inna’s Mantra

  • 6 pieces: Gain the five runed Mystic Allies at all times and your damage is increased by 50% for each Mystic Ally you have out. (reworked from Mystic Allies casting abilities as you do)

 

Endless Walk

  • 2 pieces: While standing still, damage dealt is increased by up to 100%.] [While standing still, damage dealt is increased by up to 100%. (reworked from bonus Vitality and % Crit Damage)

 

Legacy of Nightmares

  • 2 pieces: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 800% and reduces your damage taken by 4%. (reworked from bonus gold and magic find)

 

The Shadow’s Mantle (reworked)

  • 2 pieces: While equipped with a melee weapon, all damage is increased by 1000%.
  • 4 pieces: Shadow Power gains the effect of every rune and lasts forever.
  • 6 pieces: Impale deals an additional 40000% weapon damage to the first enemy hit.

 

Might of the Earth (reworked)

  • 2 pieces: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend with an attack.
  • 4 pieces: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and its duration is doubled.
  • 6 pieces: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by 800%.

 

Thorns of the Invoker (reworked)

  • 2 pieces: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 50% for 2 seconds.
  • 4 pieces: You take 50% less damage for 8 seconds after casting Bombardment.
  • 6 pieces: The attack speed of Punish and Slash are increased by 50% and deal 600% of your Thorns damage to the first enemy hit.

 

The Legacy of Raekor (reworked)

  • 2 pieces: Furious Charge refunds a charge if it hits only 1 enemy.
  • 4 pieces: Furious Charge gains the effect of every rune and deals 400% increased damage.
  • 6 pieces: Every use of Furious Charge increases the damage of your next Fury-spending attack by 300%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.

 

Monkey King’s Garb (reworked)

  • 2 pieces: Your damage taken is reduced by 5% for each stack of Sweeping Wind you have.
  • 4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have.
  • 6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage.

 

Jade Harvester (reworked)

  • 2 pieces: When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 seconds worth of Haunt damage.
  • 4 pieces: Soul Harvest gains the effect of every rune and has its cooldown reduced by 1 second; every time you cast Haunt or Locust Swarm.
  • 6 pieces: Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 seconds worth of remaining damage.

 

Embodiment of the Marauder (reworked)

  • 4 pieces: Sentries deal 200% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • 6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 400% increased damage for every active Sentry.

 

Firebird’s Finery (reworked)

  • 2 pieces: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
  • 6 pieces: Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500%.

 

Armor of Akkhan

  • 4 pieces: Reduce the cooldown of Akarat’s Champion by 50% (previous 6-piece bonus).
  • 6 pieces: While Akarat’s Champion is active, you deal 450% increased damage (reworked from reduced cooldown).

 

Roland’s Legacy

  • 6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% (up from 30%) increased Attack Speed.

 

Delsere’s Magnum Opus

  • 6 pieces: Enemies affected by your Slow Time take 1500% (up from 750%) more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.

 

Unhallowed Essence

  • 4 pieces: Gain 50% (up from 20% damage reduction and deal 50% (up from 20%) increased damage for 5 seconds if no enemy is within 10 yards of you.
  • 6 pieces: Vengeance (added) now also deals 15% increased damage for every point of Discipline you have.

 

Spirit of Arachyr

  • 4 pieces: Effect gained after Toad of Hugeness licks an enemy (reworked from finishing his meal).

 

 


 

Kosmetische Belohnungen:

New Pets

  • Demon Hand
  • Demon Trooper
  • Floating Skull
  • Mimic
  • Nephalem Golem
  • Nightmare
  • Squire
  • Succubus
  • Teddybear
  • Voodoo Doll
  • Wicker Man – Reward for Season 5

 

New Wings

  • Shiva
  • Set Dungeon – Reward for mastering all Set Dungeons
  • Seraph
  • Promo
  • Bird
  • Bat
  • Andariel – Reward for a future Season

 

 


 

Effekte von Gegenständen:

  • ItemPassive_Unique_Ring_518_x1: Vault now costs 8 Hatred instead of Discipline.
  • ItemPassive_Unique_Ring_524_x1: When receiving fatalWhile equipped with a melee weapon, all damage, you instead automatically cast Smoke Screen and are healed to 25% Life. This effect may occur once every is increased by [{VALUE1} seconds*100]%.
  • ItemPassive_Unique_Ring_529_x1: CauseLeap causes an Earthquake when you land after using. Additionally, Leap gains the effect of the Iron Impact rune and its duration is doubled.
  • ItemPassive_Unique_Ring_580_x1: Reduce the cooldown of Earthquake by, Avalanche, Leap, and Ground Stomp by 1 second for every {VALUE1} seconds every time it killsFury you spend with an enemyattack.
  • ItemPassive_Unique_Ring_628_x1: Leap can be cast againup to three times within 2 seconds before the cooldown begins.
  • ItemPassive_Unique_Ring_650_x1: Your generatorsprimary skills, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow, Companions, and Vengeance deal [{VALUE1}*100]% increased damage for every active Sentry.
  • ItemPassive_Unique_Ring_680_x1: Shadow Power gains the effect of every rune and lasts forever.
  • ItemPassive_Unique_Ring_717_x1: Sentries deal [{VALUE1}*100]% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
  • ItemPassive_Unique_Ring_726_x1: Soul Harvest consumes your damage over time effects on enemies, instantly dealing their300 seconds worth of remaining damage.
  • ItemPassive_Unique_Ring_718_x1: Furious Charge gains the effect of every rune and deals [{VALUE1}*100]% increased damage.
  • ItemPassive_Unique_Ring_732_x1: When you die, a meteor falls from the sky and revives you. This effect has a 30060 second cooldown.
  • ItemPassive_Unique_Ring_734_x1: Every time you spend primary resource, you gain [{VALUE1}*100]% increased attack speedAttack Speed, Damage, and Armor for 5 seconds. This effect stacks up to 5 times.
  • ItemPassive_Unique_Mojo_010_x1: Your Hex – Angry Chicken explosion damage is increased by 200[{VALUE1}*100]% and slain enemies trigger an additional explosion.
  • ItemPassive_Unique_Ring_755_x1: Bola Shot hasBolas have a {c_magic}[{VALUE1}*100]%{/c_magic} chance on explosion to pull in all enemies within 24 yards.
  • ItemPassive_Unique_Ring_903_x1: Increases the maximum stack count of Sweeping Wind by {c_magic}{VALUE1}{/c_magic}.
  • ItemPassive_Unique_Gem_011_x1: 2535% of all damage taken is instead staggered and dealt to you over {c_magic}[{VALUE1}|2|] seconds.
  • P2_ItemPassive_Unique_Ring_005: Your generators and, Multishot, and Vengeance deal [{VALUE1}*100]% increased damage for every point of Discipline you have.
  • P2_ItemPassive_Unique_Ring_020: Gain [{VALUE1}*100]% damage reduction and deal [{VALUE1}*100]% increased damage for 45 seconds if no enemy is within 10 yards of you.
  • ItemPassive_Unique_Gem_020_x1: Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up toAdds {c_magic}[{VALUE1}*100]% of your maximum Life] Thorns.
  • ItemPassive_Unique_Gem_020U_x1: Gain XTaunt the first enemy hit by your Primary skills for 2 seconds.
  • ItemPassive_Unique_Gem_021U_x1: GainEnemies you Chill have a [{VALUE1}*100]% increased Criticalchance to be Critically Hit Chance against Chilled and Frozen enemies.
  • P2_ItemPassive_Unique_Ring_025: Enemies hit by your Furious Charge take [{VALUE1}*100]% weapon damage over 3 secondsrefunds a charge if it hits only 1 enemy.
  • P2_ItemPassive_Unique_Ring_026: The first enemy hit byEvery use of Furious Charge takesincreases the damage of your next Fury-spending attack by [{VALUE1}*100]% additional damage. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
  • P2_ItemPassive_Unique_Ring_028: Attacks increase your damage by [{VALUE1}*100]% for 68 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
  • P2_ItemPassive_Unique_Ring_036: Attacks increase your resistance to that damage type by [{VALUE1} * 100]% for 68 seconds.
  • P2_ItemPassive_Unique_Ring_053: After casting Rain of Vengeance, deal [{VALUE1}*100]% increased damage and take 3050% reduced damage for 56 seconds.
  • P2_ItemPassive_Unique_Ring_056: Soul Harvest gains the effect of every rune and has its cooldown reduced by {VALUE1} |4second:seconds; every time you cast Haunt or Locust Swarm.
  • P3_ItemPassive_Unique_Ring_011: Archon stacks also increase your Attack Speed, Armor, and Resistances by [{VALUE1}*100]%.
  • P3_ItemPassive_Unique_Ring_016: Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take [{VALUE1}*100]% reduced damage. After Toad of Hugeness finishes his meallicks an enemy, you will heal for 10% of your maximum Life per second for 10 seconds.
  • P3_ItemPassive_Unique_Ring_029: While channeling Firebats, you takegain 30% reduced damage reduction and gain {c_magic}{VALUE1} Life per Hit.
  • ItemPassive_Unique_Mojo_010_x1_tooltipDummy_1 Your Hex – Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_026: After casting Shadow Power, Smoke Screen, or Vault, take {c_magic}[{VALUE1}*100]% reduced damage for 8 seconds.
  • P4_ItemPassive_Unique_Ring_001: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_002: Impale deals an additional [{VALUE1}*100]% weapon damage to the first enemy hit.
  • P4_ItemPassive_Unique_Ring_003: Increase the damage of Ancient Spear – Boulder Toss by 100%. When your Boulder Toss hits 5 or fewer enemies, the damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_004: War Cry and Threatening Shout cause an Avalanche and Earthquake.
  • P4_ItemPassive_Unique_Ring_006: After using Impale, Vault costs no resource for 2 seconds.
  • P4_ItemPassive_Unique_Ring_007: Every second, gain {c_magic}[{VALUE1}*100]% increased damage for your next Fan of Knives. Stacks up to 30 times.
  • P4_ItemPassive_Unique_Ring_008: Impale returns {c_magic}{VALUE1} Hatred if it hits an enemy already Impaled.
  • P4_ItemPassive_Unique_Ring_009: Your Signature Spells attack 50% faster and restore {c_magic}{VALUE1}{/c_magic} Arcane Power.
  • P4_ItemPassive_Unique_Ring_010: You take [{VALUE1} * 100]% less damage for 8 seconds after casting Bombardment.
  • P4_ItemPassive_Unique_Ring_011: Reduce all damage taken by [{VALUE1}*100]% for each stack of Soul Harvest you have.
  • P4_ItemPassive_Unique_Ring_012: You deal {c_magic}[{VALUE1}*100]% increased damage to enemies affected by both your Haunt and Locust Swarm.
  • P4_ItemPassive_Unique_Ring_013: Locust Swarm gains the effect of the Pestilence rune and deals {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_014: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by [{VALUE} * 100]% and reduces your damage taken by 4%.
  • P4_ItemPassive_Unique_Ring_015: Your damage is increased by [{VALUE1}*100]% for each enemy that is burning. Elites that are burning increase your damage by [{VALUE1}*1500]%.
  • P4_ItemPassive_Unique_Ring_016: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by [{VALUE}*100]% for 2 seconds.
  • P4_ItemPassive_Unique_Ring_017: Arcane Orb’s explosion triggers an additional time.
  • P4_ItemPassive_Unique_Ring_018: While Akarat’s Champion is active, you deal [{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_019: Akarat’s Champion gains the effects of the Prophet and Embodiment of Power runes.
  • P4_ItemPassive_Unique_Ring_020: Blessed Shield damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for the first enemy it hits.
  • P4_ItemPassive_Unique_Ring_021: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by {c_magic}[{VALUE1} * 100]%{/c_magic} for 3 seconds.
  • P4_ItemPassive_Unique_Ring_022: Each time an enemy takes damage from your Heaven’s Fury, it increases the damage they take from your Heaven’s Fury by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_025: Heaven’s Fury deals {c_magic}[{VALUE1}*100]%{/c_magic} increased damage to enemies that are Blinded.
  • P4_ItemPassive_Unique_Ring_023: Reduce the cooldown of Vengeance by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_027: Energy Twister damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic} for each Energy Twister you have out.
  • P4_ItemPassive_Unique_Ring_028: Reduces the Hatred cost of Cluster Arrow by {c_magic}[{VALUE1} * 100]%{c_magic}.
  • P4_ItemPassive_Unique_Ring_030: Enemies take {c_magic}[{VALUE1}*100]%{/c_magic} increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun.
  • P4_ItemPassive_Unique_Ring_029: Increases Gold and Health Pickup by {VALUE1} yards.
  • P4_ItemPassive_Unique_Ring_031: The attack speed of Punish and Slash are increased by 50% and deal [{VALUE1}*100]% of your Thorns damage to the first enemy hit.
  • P4_ItemPassive_Unique_Ring_032: Reduces damage from melee attacks by {c_magic}[{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_034: Gain damage reduction equal to {c_magic}[{VALUE1}*100]% of your Block Chance.
  • P4_ItemPassive_Unique_Ring_035: Furious Charge deals increased damage equal to {c_magic}[{VALUE1}*100]% of your bonus movement speed.
  • P4_ItemPassive_Unique_Ring_036: Gain Thorns equal to {c_magic}[{VALUE1} * 100]%{/c_magic} of your Vitality.
  • P4_ItemPassive_Unique_Ring_037: Increase the damage of Weapon Throw and Ancient Spear by {c_magic}[{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_038: You take {c_magic}[{VALUE1}*100|1|]% less damage for every Companion you have active.
  • P4_ItemPassive_Unique_Ring_039: While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal {c_magic}[{VALUE1}*100]% increased damage and take 25% reduced damage.
  • P4_ItemPassive_Unique_Ring_040: Chakram deals {c_magic}[{VALUE1}*100|1|]% increased damage for every point of Hatred you have.
  • P4_ItemPassive_Unique_Ring_041: Vengeance gains the effect of the Dark Heart rune.
  • P4_ItemPassive_Unique_Ring_042: Firebats attacks 100% faster and costs {c_magic}[{VALUE1}*100]% less Mana.
  • P4_ItemPassive_Unique_Ring_043: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for [{VALUE1}*100]% weapon damage for each stack of Sweeping Wind you have.
  • P4_ItemPassive_Unique_Ring_044: Your damage taken is reduced by [{VALUE1}*100]% for each stack of Sweeping Wind you have.
  • P4_ItemPassive_Unique_Ring_033: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal [{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_045: Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes.
  • P4_ItemPassive_Unique_Ring_046: Firebomb generates {c_magic}{VALUE1} Mana.
  • P4_ItemPassive_Unique_Ring_047: Reduces cooldown of Mass Confusion by {c_magic}{VALUE1} seconds.
  • P4_ItemPassive_Unique_Ring_048: Lashing Tail Kick attacks 50% faster and deals {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_050: Sweeping Wind gains {VALUE1} stacks every second it does not deal damage to any enemies.
  • P4_ItemPassive_Unique_Ring_049: After casting Furious Charge, Ground Stomp, or Leap, take {c_magic}[{VALUE1}*100]% reduced damage for 8 seconds.
  • P4_ItemPassive_Unique_Ring_051: Every enemy killed while Steed Charge is active extends the duration by [{VALUE1}|1|] seconds.
  • P4_ItemPassive_Unique_Ring_052: Gain [{VALUE1}*100]% increased damage for 5 seconds after Steed Charge ends.
  • P4_ItemPassive_Unique_Ring_053: Wave of Light also Slows enemies by 80% for 3 seconds and deals {c_magic}[{VALUE1}*100]%{/c_magic} increased damage.
  • P4_ItemPassive_Unique_Ring_054: Increase the damage of Wave of Light by 150%. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_055: Your primary skills attack 50% faster and deal {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_056: Bash consumes up to 40 Fury to deal up to {c_magic}[{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_057: While moving, damage taken is reduced by up to [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_058: While standing still, damage dealt is increased by up to 100%.
  • P4_ItemPassive_Unique_Ring_059: Crusader Thorns Ring
  • P4_ItemPassive_Unique_Ring_060: Shadow Power also triggers Smoke Screen.
  • P4_ItemPassive_Unique_Ring_061: Attacks grant you an absorb shield for {c_magic}[{VALUE1}*100|1|]% of your maximum Life. Stacks up to 10 times.
  • P4_ItemPassive_Unique_Ring_062: Your primary skills heal you for {c_magic}[{VALUE1}*100|1|]% of your missing Life.
  • P4_ItemPassive_Unique_Ring_063: Grasp of the Dead no longer has a cooldown.
  • P4_ItemPassive_Unique_Ring_064: Vault deals [{VALUE1}*100]% increased damage.
  • P4_ItemPassive_Unique_Ring_065: Elemental Exposure’s damage bonus per stack is increased to [{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_066: Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second.
  • P4_ItemPassive_Unique_Ring_067: When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
  • P4_ItemPassive_Unique_Ring_068: Enemies take {c_magic}[{VALUE1}*100]%{/c_magic} increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
  • P4_ItemPassive_Unique_Ring_069: Group Defense TEMP
  • P4_Unique_Orb_004: TEMP Group Defense Orb
  • P4_ItemPassive_Unique_Ring_070: Wiz Defense Power
  • P4_ItemPassive_Unique_Ring_071: TEMP Channeling Ring Power
  • P4_ItemPassive_Unique_Ring_073: Reduce the cooldown and increase the damage of Phalanx by {c_magic}[{VALUE1}*100]%.
  • P4_ItemPassive_Unique_Ring_074: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_072: Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by {c_magic}[{VALUE1}*100]%{/c_magic}.
  • P4_ItemPassive_Unique_Ring_075: While above {c_magic}[{VALUE1}*100]%{/c_magic} primary resource, all damage taken is reduced by 50%.
  • P4_ItemPassive_Unique_Ring_076: Rapid Fire no longer has a channel cost.
  • P4_ItemPassive_Unique_Ring_077: Enemies hit by your Cyclone Strike take {c_magic}[{VALUE1}*100]%{/c_magic} more damage from your Mystic Ally for 5 seconds.
  • P4_ItemPassive_Unique_Ring_078: Cyclone Strike reduces your damage taken by {c_magic}[{VALUE1}*100]%{/c_magic} for 5 seconds.
  • P4_ItemPassive_Unique_Ring_079: TEMP Mystic Ally Shoulders
  • P4_ItemPassive_Unique_Ring_080: Gain the five runed Mystic Allies at all times and your damage is increased by [{VALUE1}*100]% for each Mystic Ally you have out.
  • P4_ItemPassive_Unique_Ring_081: TEMP Phalanx Power.

 

 


 

 

Klassenänderungen:

Barbarian

  • Pound of Flesh When you are healed by a health globe, gain 2% life regenation per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times. (reworked from 50% additional life from health globes).
  • Inspiring Presence Duration of shouts doubled. You and affected allies regenerate 3% (up from 2%) of your maximum life for 120 seconds (up from 60).
  • No Escape Now also increases the damage of Seismic Slam to enemies more than 15 yards away from you. (new)
  • Juggernaut Reduces the duration of crowd control on you by 50% (up from 30%).
  • Earthen Might Gain 30 Fury when Avalanche or Earthquake is triggered. (reworked from when they were activated – likely to include item procs)
  • Sword and Board While wielding a shield, reduce all damage taken by 30% and reduce Fury costs by 20%. (reworked from generating Fury while blocking)
  • Furious Charge
    • Dreadnought : Store up to 3 (up from 2) charges of Furious Charge.
  • Battle Rage
    • Ferocity : Increase movement speed by 15% (up from 10%).
  • Leap Deals damage to all enemies within 10 yards (up from 8) of your destination.
    • Launch : Enemies within 10 yards (up from 8) of the takeoff point take 180% weapon damage and are also slowed by 60% for 3 seconds.
    • Iron Impact : Gain 150% additional armor (reworked from 50% per enemy hit) for 4 seconds (up from 3).
  • War Cry Duration increased to 120 seconds (up from 60).
    • Hardened Wrath : For the first 5 seconds, gain an additional 60% armor. (reworked from passive bonus increased to 40%)
    • Invigorate : Increase Life regeneration by 13411 (up from 8315) per second while affected by War Cry.

 

Demonhunter

  • Thrill of the Hunt Enemies hit by your Hatred spenders are slowed by 80% for 2 seconds. (reworked from immobilizing enemies hit every 6 seconds).
  • Tactical Advantage Shadow Power added to the list of skills that give bonus movespeed. (new)
  • Numbing Traps Added Chill effect to the debuffs that reduce enemy damage. (new)
  • Multishot
    • Wind Chill (renamed from Burst Fire) :  Enemies hit are Chilled and have 10% increased chance to be Critically Hit for 3 seconds. (reworked from dealing burst damage around you)
    • Suppression Fire : Knockback the first 4 (up from 2) enemies hit.
  • Chakram
    • Shuriken Cloud : Now lasts 10 minutes. (up from 120 seconds)
  • Sentry
    • Impaling Bolt : The turret now fires piercing bolts. (rewording)
    • Guardian Turret : Shield reduces damage taken by allies by 25% (up from 15%).
  • Smoke Screen
    • Special Recipe : Reduce the cost to 8 Discipline (down from 10).
  • Shadow Power Cost: 14 Discipline / Gives 26821 Life per Hit (up from 16093) for 5 seconds. Life per hit is now increased by 25% your Life per Kill (new).
    • Well of Darkness : Reduce the cost to 8 Discipline (down from 10).
    • Blood Moon : Double the amount of Life per Hit gained [now 53642] (up from 32185).
  • Companion
    • Boar Companion : Life regeneration from Boar is 10728 per second (up from 5364).
  • Vengeance Vengeance: Now also gives 40% increased damage. (new)
    • From the Shadows : Freezes enemies for 3 seconds (up from 2).
    • Dark Heart : Now reduces all damage taken by 50%. (reworked from doing Lightning damage around you)

 

Monk

  • Fists of Thunder
    • Static Charge : Now only procs when enemies are hit by your attacks! (REWORKED from working with all attacks)
  • Mantra of Healing Heal amount increased by 7% your Life per Second (down from 30%).
    • Sustenance : Heal amount increased by 7% your Life per Second (down from 30%).
  • Inner Sanctuary
    • Safe Haven : Heal amount increased by 7% your Life per Second (down from 30%).
  • Mystic Ally
    • Fire Ally : Mystic ally splits into 5 allies (down from 10) that explode for 480% (up from 200%) weapon damage as Fire.
    • Enduring Ally : Heal amount from the Mystic Ally increased by 7% your Life per Second (down from 30%).
  • Blinding Flash
    • Crippling Light (renamed from Soothing Light) : Blinded enemies deal 40% reduced damage for 5 seconds after the Blind wears off (reworked from giving allies increased life regeneration).

 

WitchDoctor

  • Spirit Vessel No longer reduces the cooldown of Horrify, Spirit Walk and Soul Harvest by 2 seconds. (new) > (skills received buffs to compensate for this nerf)
  • Haunt
    • Draining Spirit : Now deals Physical damage. (new)
  • Grasp of the Dead
    • Rain of Corpses : Deals 420% weapon damage as Physical over 3 seconds (down from 8) to nearby enemies.
  • Hex
    • Toad of Hugeness : Now also slows enemies that are swallowed by the toad and spit back. (new)
  • Soul Harvest Cooldown: 12 seconds (down from 15).
    • Languish : Increase your Armor by 10% per harvested enemy (reworked from 30% static).
    • Vengeful Spirit : Harvested enemies take 640% weapon damage (up from 630%).
  • Locust Swarm
    • Diseased Swarm : Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal 750% (up from 75%) weapon damage as Poison over 3 seconds.
  • Spirit Barrage Spirit bolts deal a total of 600% weapon damage (up from 425%).
    • Phlebotomize : Gains 6437 Life each time Spirit Barrage hits. (reworked from having a chance to charming targets)
    • Manitou : Spectre deals 6000% weapon damage (up from 2900%) as Cold over 20 seconds.
  • Horrify Cooldown: 10 seconds (down from 12).
    • Frightening Aspect : Gain 50% (up from 35%) additional Armor for 8 seconds after casting Horrify.
  • Mass Confusion
    • Paranoia : Enemies in the area of Mass Confusion take 30% additional damage (up from 20%) for 12 seconds.
  • Spirit Walk Cooldown: 10 seconds (down from 12).
    • Severance : Increase your movement speed by an additional 100% while in spirit form. (reworked from dealing damage while in Spirit Form)
    • Healing Journey : Gain 15% (up from 14%) of your maximum Life when you activate Spirit Walk.
  • Wall of Death Deal 1200% (up from 1000%) weapon damage as Physical over 6 seconds.
    • Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1250% weapon damage (up from 1000%) over 5 seconds (up from 4).

 

Wizard

  • Dominance Shield absorbs 2% of your Life (reworked from 16093) for 3 seconds.
  • Galvanizing Ward Shields absorb 30% of your Life% in damage (reworked from 81536).
  • Diamond Skin Absorbs up to 20% of your Life in damage (reworked from 93337).
    • Crystal Shell : Increases maximum damage absorbed to 40% of your Life (reworked from 186675).
  • Magic Weapon
    • Deflection : When you perform an attack, gain a shield that absorbs 4% of your Life in damage (reworked from 10728).

 

Crusader

  • Hold Your Ground Can no longer dodge and block chance increased by 30% (up from 15).
  • Iron Maiden Thorns increased by 100% (up from 50%).
  • Sweep Attack
    • Inspiring Sweep (renamed from Frozen Sweep): Sweep attack increases your armor by 20% for 3 seconds. (reworked from chilling/slowing enemies)
  • Phalanx
    • Shield Charge : The summoned avatars charge the target and perform a shield bash, dealing an additional 180% weapon damage to enemies at that location. (rewording)
  • Bombardment
    • Barrels of Spikes : In place of the burning spheres, barrels of spikes are hurled. Increases damage of each Barrel by 200% of your Thorns damage. (reworked from slowing enemies)
  • Blessed Hammer
    • Crushing Blow : Slows enemies it passes through and has a chance to explode, dealing Physical (changed from Cold) and stunning (changed from freezing) enemies withing 6 yards for 1 second.
  • Steed Charge
    • Spiked Barding : The war horse deals 500% of your Thorns every second. (reworked from dealing 515% weapon damage)
  • Iron Skin
    • Reflective Skin : While active, thorns increased by 100% (reworked from dealing 200% thorns to attackers)
  • Consecration
    • Bed of Nails : The consecrated ground becomes covered in nails (new). Enemies take 100% of your Thorns damage every second (reworked from being slowed / frozen).

 

 


 

Aufgaben in Set Dungeons:

General

  • You are about to enter a dungeon designed to accentuate the powers of the _ Set. You cannot die in these dungeons!
  • Main Objective: Clear the Dungeon in under 5 minutes
  • Should you run out of time or health you will be teleported from the dungeon which will be completely reset.

 

Wizard

  • Delsere
    • Bonus Objective 1: Slow Time 30 Enemies at once 3 times
    • Bonus Objective 2: Kill all Elites only when Slow Timed
  • Tal Rasha
    • Bonus Objective 1: Avoid all Arcane, Cold, Fire and Lightning damage
    • Bonus Objective 2: Drop a Meteor of every type on 5 different Elites
  • Firebird
    • Bonus Objective 1: Maintain a minimum of 25 stacks of Increased Damage for 30 seconds
    • Bonus Objective 2: Kill each Elite in under 30 seconds
  • Vyr
    • Bonus Objective 1: Gain 100 Stacks whilst in Arcane Form 3 times
    • Bonus Objective 2: Blast 25 enemies when entering Arcane form 5 times

 

Crusader

  • Akkhan
    • Bonus Objective 1: Use Condemn on 20 different enemies at once 3 times
    • Bonus Objective 2: Maintain Akarat’s Champion for the duration of the dungeon
  •  Roland
    • Bonus Objective 1: Hit 20 different enemies with a sweep attack 3 times
    • Bonus Objective 2: Never drop below 20 Wrath for the duration of the dungeon
  • Invoker
    • Set Objective 1: Defeat all enemies using only Provoke no more than 10 times
    • Set Objective 2: Reflect Thorns on 20 enemies at once 3 times
  • Seeker
    • Bonus Objective 1: Hit 30 enemies with a single Blessed Hammer 3 times
    • Bonus Objective 2: NYI

 

Barbarian

  • Immortal King
    • Bonus Objective 1: Maintain Wrath of the Beserker for the duration of the dungeon
    • Bonus Objective 2: Do not hit a single Elite with either Seismic Slam or Hammer of the Ancients
  • Wastes
    • Set Objective 1: Rend 10 different enemies at once 3 times
    • Set Objective 2: Do not take any physical damage for the duration of the dungeon
  • Raekor
    • Bonus Objective 1: Hit 15 different enemies with Furious Charge 3 times
    • Bonus Objective 2: Defeat every Elite in under 30 seconds
  • Might of the Earth
    • Bonus Objective 1: Trigger 6 earthquakes in under 6 seconds, hitting 10 enemies with each
    • Bonus Objective 2: Kill 100 Frozen enemies in under a minute

 

Demon Hunter

  • Marauder
    • Bonus Objective 1: Keep a minimum of 3 Sentries active for 4 minutes straight
    • Bonus Objective 2: Clear the dungeon without getting hit by a melee attack
  • Natalya
    • Bonus Objective 1: Do not take a single point of damage
    • Bonus Objective 2: Maintain a constant Rain of Vengeance for 60 seconds
  • Essence
    • Bonus Objective 1: Hit 15 enemies with a single Multishot 3 times
    • Bonus Objective 2: Do not allow an enemy closer than 10 yds for the duration of the dungeon
  • Shadow
    • Bonus Objective 1: Kill all elites only when slowed by your Shadow Power
    • Bonus Objective 2: Take no Melee damage for the duration of the dungeon

 

Witch Doctor

  • Helltooth
    • Bonus Objective 1: Do not spend a single point of Mana for the duration of the dungeon
    • Bonus Objective 2: Do not take a single point of damage for the duration of the dungeon
  • Haunt
    • Bonus Objective 1: Clear the dungeon without spending any mana
    • Bonus Objective 2: Have at least 25 pets active for 2 minutes straight
  • Arachyr
    • Bonus Objective 1: Consume every Elite with your Toad
    • Bonus Objective 2: Do not allow a single Treasure Goblin to escape
  • Jade
    • Bonus Objective 1: Harvest 50 different Horrified Souls at once 3 times
    • Bonus Objective 2: Spread a single Haunt to 50 different enemies

 

Monk

  • Inna
    • NYI
  • Monkey King
    • Set Objective 1: Using your Decoys kill 60 enemies in 6 seconds 3 times
    • Set Objective 2: Hit each member of each Champion pack at once with a single Lashing Tail Kick or Waver of Light
  • Uliana
    • Bonus Objective 1: Kill 21+ enemies in under 2 seconds with Exploding Palm 3 times
    • Bonus Objective 2: Do not take any Fire damage for the duration of the dungeon
    • 6 minutes timer (intended?)
  • Thousand Storms
    • Bonus Objective 1: Reach the Chest at the end of the dungeon in under 2 minutes
    • Bonus Objective 2: Finish each Succubus with a single Dashing Strike

 

 


 

Interessante Textstellen in den Daten:

What’s New

  • New Areas: Explore the new lands of Greyhollow Island and the Eternal Woods. Discover the secrets of the Royal Quarters! Experience all new events and fight new monsters!
  • Empowered Rifts: Empower your Greater Rifts for an even more fantastic reward! An Empowered Rift offers four opportunities to upgrade a legendary gem – for a price.
  • Guaranteed Set: Complete Season Journey objectives, and you will earn a full item set by the end of Chapter IV! Expand your coffers in advanced tiers.Set Dungeons: When you attain a six-piece class set bonus, complete objectives in these dungeons specifically designed to test your mastery, and earn unique rewards and achievements!

 

New Zone names

  • Ancient City Tower
  • Ancient Tower Passageway
  • Ancient Tower Battlements
  • Ancient Tower Grounds
  • Eternal Woods
  • Leoric’s Gardens
  • Royal Quarters
  • The Icy Pit

 

Possible WoW Legion CE

  • Legionnaire – Register a copy of World of Warcraft: Legion Collector’s Edition
  • Cosmetic_Wings_Illidan: You are not Prepared! -the Betrayer

 

Rebirth

  • Rebirth to Seasonal: You are about to Rebirth a Hero. This will remove all equipped and inventory items and mail those items to your non Seasonal state (you will have 30 days to Claim your mail). This Hero will then be {c_red} reset to level 1 and converted into a Seasonal Hero.

 

 

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