WoD: Beta Build 18716

WoD: Beta Build 18716
WoD: Beta Build 18716
User Rating: 4.8 (2 votes)

Die Entwickler von Blizzard haben in der vergangenen Nacht ein neues Update für die aktuell noch immer laufende Beta zu Warlords of Draenor veröffentlicht. Dieser Build 18716 hat neben den für solch einen Patch üblichen Klassenänderungen auch wieder neue Musik und eine Reihe von weiteren Erfolgen mit sich gebracht.

 

 

 

Highlights:

  • Viele Gebäude der Garnison wurden ein wenig überarbeitet und verbessert. Beispielsweise erlauben die Ställe es Spielern nun “ Savage Blood” für epische Handwerksrezepte zu bauen.
  • Auch wenn die “Pygmy Cow (RAF)” als RAF-Mount gekennzeichnet wurde, handelt es sich dabei nicht um ein Reittier aus dem “Werbt einen Freund”-Programm.
  • Handwerksgegenstände, die das Itemlevel von Ausrüstungsteilen um 10 Stufen erhöhen (Truesteel Essence), benötigen zum Herstellen nun 10 Savage Blood.
  • Es wurden viele neue Gegenstände für die Transmogrifikation von Waggenverzauberungen hinzugefügt. Dazu gehören unter anderem auch einige Rezepte, die das Design der Schamanenverzauberungen für die Waffen verändern. Beispiel: Enchanter’s Illusion – Flametongue.

 

 

 

 

Musik:

(Alle Lieder sind oben links in der Playlist.)

 

 

 

 

Erfolge:

 

 

 

 

Modelle:

Das Modell des “Bulwark of Azzinoth” wurde stark verbessert.

 

 

 

 

Klassenänderungen:

Death Knight

Unholy

  • Scourge Strike now does 42% of weapon damage, up from 35%

 

Major Glyphs

  • Blood Boil Name Changed from Pestilence to Blood Boil. Increases the radius of your Pestilence effect Blood Boil by 5 yards. Major Glyph. Instant.
  • Glyph of Blood Boil Name Changed from Glyph of Pestilence to Glyph of Blood Boil. Increases the radius of your Pestilence effect Blood Boil by 5 yards. Major Glyph.
  • Glyph of Rune Tap Instead of granting an absorb, Rune Tap heals you for 10% more than it would have absorbed. Major Glyph. Reduces the cooldown of Rune Tap by 10 sec but Rune Tap reduces damage taken by 20% less. Major Glyph.

 

 

Druid

  • Starfall no longer mentions mounting cancelling the effect in the tooltip.
  • Travel Form tooltip has been updated to reflect the combined forms for one spell.

 

Talents

  • Bristling Fur You bristle your fur, reducing all damage taken by 50% for 3 sec. Requires Bear Form. Druid – LvL 0 Talent. Instant. 60 sec cooldown.
  • Euphoria had a typo fixed.
  • Force of Nature now does 19% of AP damage, up from 17.1%.
  • Soul of the Forest now causes Mangle to generate 5 more rage, down from 10.

 

Balance

  • Starfall A Lunar spell that strikes all enemies within 40 yards. Deals [ 22.32% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form, mounting, or losing of control of your character will cancel the effect. Can be cast in Moonkin Form. Can’t be cast in Tree of Life Form. Druid – Balance Spec. 15% of Base Mana. Instant. 10 sec cooldown.
  • Wild Mushroom Grow a magical mushroom with 5 health at the target location that lasts 20 sec. After 6 sec, the mushroom will become invisible. The mushroom emits a fungal cloud that slows all enemies within 5 yards by 50%. Only 3 mushrooms can be placed at one time. Can be cast in Tree of Life Form, Moonkin Form. Druid – Balance Spec. 40 yd range. Instant.

 

Guardian

  • Mastery: Primal Tenacity When you are hit by a physical attack, you gain a physical absorb shield equal to 16% 12% of that hit’s damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%. Druid – Guardian Spec.
  • Mastery: Primal Tenacity When you are hit by a physical attack, you gain a physical absorb shield equal to 16% 12% of that hit’s damage. Attacks which this effect fully or partially absorbs cannot trigger Primal Tenacity. Also increases your attack power by 8%. Druid – Guardian Spec.
  • Might of Ursoc Increases current and maximum health by 30% for 20 sec. Requires Bear Form. Druid – Guardian Spec. Instant. 3 min cooldown.
  • Ursa Major Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major. Ursa Major increases your maximum health by 2% for 30 sec. When this effect is refreshed, the remaining portion is added to the new effect. Requires Cat Form, Bear Form. Druid – Guardian Spec. Druid – Guardian Spec.

 

Restoration

  • Wild Mushroom Grow a magical mushroom with 5 health at the target ally’s location, restoring [ 51.4% of Spell Power ] health to three injured allies within 10 yards of its location every 2 sec for 30 sec. After 6 sec, the mushroom will become invisible. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form. Druid – Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.

 

Minor Glyphs

  • Flapping Owl (New) Minor Glyph. Instant.
  • Glyph of the Flapping Owl Teaches you the ability Flap. You flap your wings, slowing your falling speed.Minor Glyph.

 

 

 

Hunter

Pets

  • Speed of the Swarm The wasp enhances its allies, increasing the haste of all party and raid members within 100 yards by 5% for until cancelled. Special Ability. 100 yd range. Instant. 1.5 min cooldown.

 

 

 

Mage

Talents

  • Arcane Orb Launches an Arcane Orb forward from the Mage’s position, traveling up to 40 yards, dealing [ 67.5% of Spell Power ] Arcane damage to enemies it passes through. Grants the Mage an Arcane Charge when cast and every time it deals damage. Mage – LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.

 

 

 

Monk

  • Chi Burst Brewmaster, Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to the Monk and all allies in its path. 100 yd range. Instant. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. 100 yd range. Instant.
  • Spinning Crane Kick Brewmaster, Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Channeling Spinning Crane Kick does not prevent avoiding attacks. Mistweaver: You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and [ 197.5% of Spell Power ] healing over 2.2 sec to allies within 10 yards. Generates 1 Chi. Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Requires Crane Stance, Serpent Stance, Ox Stance, Tiger Stance. 8.8% of Base Mana / 40 Energy / 40 Energy / 8.8% of Base Mana. Instant.
  • Spinning Crane Kick Brewmaster, Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Channeling Spinning Crane Kick does not prevent avoiding attacks. Mistweaver: You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and [ 197.5% of Spell Power ] healing over 2.2 sec to allies within 10 yards. Generates 1 Chi. Instant. Windwalker: You spin while kicking in the air, dealing [ 438.7% of Mainhand Min DPS + 219.3% of Offhand Min DPS + 69.7% of AP + 438.7% of Mainhand Max DPS + 219.3% of Offhand Max DPS ] damage over 2.2 sec to enemies within 8 yards. Generates 1 Chi. Instant.

 

Talents

  • Chi Burst Brewmaster, Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks. Mistweaver: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to the Monk and all allies in its path. Windwalker: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path. Monk – LvL 30 Talent. 40 yd range. 1 sec cast. 30 sec cooldown.

 

Brewmaster

  • Elusive Brew Consumes all stacks of Elusive Brew to increase your chance to dodge melee and ranged attacks by 35% 45% for 1 sec per stack. Your autoattack critical strikes grant up to 35 45 stacks of Elusive Brew. Requires Ox Stance. Monk – Brewmaster Spec. Instant. 6 sec cooldown.

 

Feral, Beast Mastery, Marksmanship, Survival, Assassination, Combat, Subtlety, Enhancement, Windwalker

  • Stat Negation Aura – Agility DPS Monk – Feral, Enhancement, Windwalker Spec. , Beast Mastery, Marksmanship, Survival, Assassination, Combat, Subtlety, Enhancement, Windwalker Spec.

 

Major Glyphs

  • Glyph of Leer of the Ox Your Black Ox Statue now passively generates a small amount of threat toward all enemies within 30 yards. Additionally, teaches you the spell Leer of the Ox. Leer of the Ox Your Ox Statue stirs hatred in the target, reducing their movement speed by 50% and causing them to attack your Black Ox Statue for 8 sec. The statue must be within 40 yards of the target. Requires Black Ox Statue to be active. Major Glyph.
  • Glyph of Soothing Mist When you stop channeling Soothing Mist, you gain 1% 60% movement speed for 1 sec for every sec you spent channeling Soothing Mist. Major Glyph.

 

 

 

Paladin

Talents

  • Empowered Seals Your Seals also cause your Judgment to empower you with an additional beneficial effect which persists through changing Seals: Judgment of Justice Increases your movement speed by 20% for 20 sec. Judgment of Insight Heals you for 1% of your maximum health every 2 sec for 20 sec. Judgment of Righteousness Increases your attack speed by 30% haste by 10% for 20 sec. Judgment of Truth Increases your attack power by 15% for 20 sec. Paladin – LvL 0 Talent.
  • Seraphim The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor from gear by 50% by 1,500 for 15 sec. Paladin – LvL 0 Talent. 5 Holy Power. Instant. 30 sec cooldown.

 

 

 

Priest

  • Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 92.4% [ 138.6% of Spell Power ]. Can’t be cast in Shadowform. Instant.

 

Discipline

  • Holy Nova Causes an explosion of holy light around the caster, causing [ 28.6% [ 42.9% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 92.4% [ 138.6% of Spell Power ]. Can’t be cast in Shadowform. Priest – Discipline Spec. 1.6% of Base Mana. Instant.

 

Holy

  • Divine Hymn Heals all party or raid members within 40 yards for [ 743% [ 4 + 560% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. The Priest must channel to maintain the spell. Can be cast in Spirit of Redemption. Can’t be cast in Shadowform. Priest – Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.

 

 

 

Rogue

Talents

  • Venom Rush Name Changed from Venom Zest to Venom Rush

 

Subtlety

  • Premeditation Adds 2 combo points to your target. You must add to or use those combo points within 18 sec or the combo points are lost. Requires Stealth. Rogue – Subtlety Spec. 30 yd range. Instant. 20 sec cooldown. Instant. 20 sec cooldown.

 

 

 

Shaman

Perks

  • Enhanced Chain Lightning Name Changed from Improved Chain Lightning to Enhanced Chain Lightning. Each target struck by your Chain Lightning or Lava Beam increases the damage done by your next Earthquake by 25%. 40%.

 

Talents

  • Cloudburst Totem Summons a Water Totem with 5 health at the feet of the caster for 15 sec that collects power from all healing spells and their multistrikes. When the Cloudburst Totem is destroyed, replaced, or expires, the stored power is released, healing all injured allies for a total of 20% of all healing done while it was active, split evenly between them. Shaman – LvL 0 Talent. 9.5% 8.6% of Base Mana. Instant. 30 sec cooldown.

 

Elemental

  • Earthquake You cause the earth at the target location to tremble and break, dealing [ 150% of Nature Spell Power Nature Spell Power;] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman – Elemental Spec. 3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.

 
Restoration

  • Resurgence Your direct heal criticals refund you mana: 3,162 mana from Healing Wave, 1,897 1,351 mana from Healing Wave, 811 mana from Healing Surge, Riptide, or Unleash Life, and 1,053 450 mana from Chain Heal. Shaman – Restoration Spec.

 

 

 

Warlock

  • Grimoire of Sacrifice (Affliction) Sacrifice your demon to gain one of its abilities, and to, increase the damage of your Drain Soul, Haunt, and Drain Life by 20%.
  • Grimoire of Sacrifice (Demonology, Destruction) Sacrifice your demon to gain one of its abilities, and to, increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%.

 

Arcane, Fire, Frost, Balance, Shadow, Elemental, Affliction, Demonology, Destruction

  • Stat Negation Aura – Intellect DPS Shaman – Balance, Shadow, Elemental Spec. Warlock – Arcane, Fire, Frost, Balance, Shadow, Elemental, Affliction, Demonology, Destruction Spec.

 

 

 

Warrior

  • Defensive Stance Arms: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Mortal Strike, Whirlwind, and Slam. Fury: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Activating Defensive Stance triggers a 6 sec cooldown on Bloodthirst, Raging Blow, Wild Strike, and Whirlwind. Protection: A tanking combat stance that decreases damage taken by 25%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Devastate Deals (200% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior – Protection Spec. Melee range. Instant. Melee range. Instant.
  • Devastate (New) Deals (100% of weapon damage) Physical damage with main hand weapon and (100% of weapon damage) Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Bloodthirst. Requires Melee Weapon. Melee range. Instant.
  • Shield Barrier Raise your shield, absorbing[ 275% absorbing [ 275% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Shields. Warrior – Protection Spec. 20 Rage. Instant. 1.5 sec cooldown.
  • Taunt Taunts the target to attack you, and increases threat that you generate against the target for 3 sec. Using this ability while in Battle Stance activates Defensive Stance. Requires Defensive Stance. 30 yd range. Instant. 8 sec cooldown.

 

Talents

  • Bladestorm Arms, Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for (120% of weapon damage) Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Channeling Bladestorm does not prevent avoiding attacks. Fury: Become an unstoppable storm of destructive force, striking all targets within 8 yards for (60% of weapon damage) Physical damage with your main-hand and (60% of weapon damage) Physical damage with your off-hand every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Protection: Become an unstoppable storm of destructive force, striking all targets within 8 yards for (120% of weapon damage) Physical damage every 1 sec for 6 sec. You are immune to movement impairing and loss of control effects, but can only use Taunt and other defensive abilities. Warrior – LvL 90 Talent. Instant. 60 sec cooldown.

 

Arms

  • Colossus Smash Smashes a target for (400% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Requires Melee Weapon Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior – Arms Spec. 10 Rage. Melee range. Instant. 20 sec cooldown.
  • Devastate (New) Deals (150% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Revenge. Requires Defensive Stance. Warrior – Arms Spec. Melee range. Instant.
  • Sweeping Strikes Your melee attacks strike an additional nearby opponent for 50% damage. Lasts 10 sec. Using this ability in Defensive Stance activates Battle Stance. Requires Battle Stance. Warrior – Arms Spec. 10 Rage. Instant. 10 sec cooldown.

 

Arms & Fury

  • Recklessness Grants your special attacks an additional 15% chance to critically strike, and increases critical strike damage by 10%. Lasts 10 sec. Using this ability in Defensive Stance activates Battle Stance. Requires Battle Stance. Warrior – Arms & Fury Spec. Instant. 3 min cooldown.
  • Shield Barrier (New) Improve your defenses, absorbing [ 275% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Defensive Stance. Warrior – Arms & Fury Spec. 20 Rage. Instant. 1.5 sec cooldown.

 
Arms, Fury, Protection

  • Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 222% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior – Arms, Fury, Protection Spec. Melee range. Instant. 9 sec cooldown.

 
Fury

  • Colossus Smash Smashes a target for (140% of weapon damage) Physical damage and causes your attacks to bypass all of their armor for 6 sec. Bypasses less armor on players. Requires Melee Weapon Using this ability in Defensive Stance activates Battle Stance. Requires Melee Weapon. Requires Battle Stance. Warrior – Fury Spec. Melee range. Instant. 20 sec cooldown.
  • Devastate (New) Deals (100% of weapon damage) Physical damage with main hand weapon and (100% of weapon damage) Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior – Fury Spec. Melee range. Instant.

 
Protection

  • Deep Wounds Arms: Your Mortal Strike and Thunder Clap cause the target to bleed for [ 5 + 60% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Fury: Your Bloodthirst causes the target to bleed for [ 5 + 60% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Protection: Your Devastate and Thunder Clap cause the target to bleed for [ 5 + 60% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Warrior – Protection Spec.

 

 

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